Parcel
_H_ 7 Apr, 2015 @ 2:22pm
Block visuals and selection order
A couple of points which are passing through my mind:

It's relatively difficult to spot, if a block is on top of a BlockTarget, especially if there is a wall in front of it, which makes it basically impossible. Perhaps a slight glowing effect as indication would be a nice solution.

If there are more characters in a level, it can get confusing, which one is the next and previous in the selection. Some kind of overview of them and their order might be positive.

Not quite sure about this, but since all the mechanics are already in the game, yellows little brother, which is too weak to lift or pull boxes (so he basically can just push them) would be a nice addition, as it would open up a bunch of extra ways to design user levels.
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T 8 Apr, 2015 @ 12:46am 
Hi,

Can you post a screenshot of the situation you described? I am not quite sure what do you mean :/

Characters are always in following order:
Yellow <-> Red <-> Green <-> Blue <-> Orange <-> Purple

I hope this makes it a bit more clear :)


We have been planning to add tons of content in to the level editor and there is already something under development. We haven't been focusing too much on the new characters but that might work! I will add this idea to our Editor Idea board and we will check it out :)

If you come up with anything else, feedback or ideas for editor, please let us know! At the end we are making the editor for players so it should be something you like to use and there have to be content you need for creating awesome levels!

_H_ 8 Apr, 2015 @ 2:56am 
Hi,

Tanks for your fast reply :)

I uploaded a screenshot of the level Special I - 5, since I think it demonstrates the box point quite nicely. On the right side on the lower end I placed two blocks. The one in the corner is on a blockexit the left one not. It's indicated by the small yellow part on the floor, here visible since the walls don't have a hight opacity, with other walls however, it wouldn't be easy to say, where the exit is.

The character selection order gets a bit trickier, if there is more than one of each color, like e.g. in Special II - 6
Last edited by _H_; 8 Apr, 2015 @ 2:56am
T 8 Apr, 2015 @ 3:30am 
Hi,

Thanks for the screenshot, that is something we will fix in the future :)

With multiple characters it can be a bit difficult but there is a way you can switch between characters more easily. You can use number keys to switch between characters and if there is more than one same character it cycles through them:
1: Block (Yellow)
2: Magna (Red)
3: Hackman (Green)
4: Porter (Blue)
5: Shade (Orange)
6: Clobber (Purple)

I hope this helps you :)
xaxazak 6 Jan, 2016 @ 12:06pm 
I was going to suggest the same thing about boxes and the yellow block targets too, so I'll just +1 it here.

And, another +1: An overview of the current characters somewhere on the UI would also be great, perhaps indicating:
  • Whether they're selected.
  • How many action points they have left.
  • Whether they're "home".
  • Whether they're Porter's target (say with an arrow).
Last edited by xaxazak; 6 Jan, 2016 @ 12:12pm
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