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http://s000.tinyupload.com/index.php?file_id=09854869036976736805
It includes a save. Flesh Tearers, Impossible, 17 Librarians. Should work fine with an unmodded game.
Place both files in your "C:\Users\(username)\AppData\Roaming\Full Control\SpaceHulkAscension" folder. They replace the autosave. Load autosave from main menu. Then save properly. Enjoy.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=888198200
What I need:
- Legal information about copyright. What do FC and GW say? Anyone familiar with their policies?
- A place (website) to host the download.
- Someone who can work with graphics in *.assets files.
- Playtesters.
- Ideas.
Current "changelog":
* Legally you cannot disseminate the mod for remuneration or compensation. That means no charging cash or favors for it. This includes monetizing the hosting site. You cannot host the downloads on a site that has any kind of direct-link monetization like Adfly.
* Full Control has not expressed any previous direct stance on mods, however Thomas knew about the oen that circulated last year and did not stop it. Legally, silence implies consent in this case. Games Workshop, on the other hand, has extremely strict guidelines on approval for the mass dissemination of mods through things like Steamworks, but that won't effect a fan-made mod so long as you keep it simple.
* You can always contact Full Control directly through their legal contact information and request permissions if you have doubts. I believe the website is still up and has those contact points listed.
I don't suppose you can release the mod right now?
What a shame. This is truly a fantastic game and your effort is to be commended. Would you consider sharing what you've done so far? Or at the very least give me some pointers on how to do it myself? I was able to open the files using the programs you previously mentioned but I have no idea what values I'm supposed to adjust and I am by no means a programmer.
Would it be possible to find relics for the other weapons?
What I really can't like of this game is the fact that once your Storm Bolter is fully buffed, you don't need any other weapon.
Also, now that I am using the Flesh Tearers who also have the melee warriors, the Thunder Hammer + Storm Shield is a big FAIL, because I can't believe an hammer strike deals only 1 damage point.
Thanks for reading.
All melee weapons inflict one point of damage. Not sure changing that is good from a game balance perspective.
Edit:
Those additional relic weapons require a lot of playtesting.
As I said before, the interest in this game is slowly decreasing after finding all the needed buffs/purity seals for my storm bolter. Even at "Hard" difficulty.
The only reason for which I won't play on "Impossible" is because I can't save during the mission, which means I am likely to find crappy stuff when it comes to a side-mission with loot.
IMHO, an hammer dealing 2 dmg would be a good call: while it is enough to kill "common" G.S., you would still need 2 successfull hits against all Broodlords.
"Broodlord Slayer" does pretty much that.
If, repeat if, I change actual weapon stats then that would be the third set of lightning claws: From +35 attack/0 defense to 0 attack/+ 35 defense to match the description.
Edit:
If you want a real melee terminator, use a Wolf with LC Skoll. Better than a Fist with TH Crusher.
Still looking through the code for effects from, say, targeting reticules or the class to hit bonus.
Using your own research, I had found a proper file and started to make a table in MS Excel, in order to write down the weapon stats... but quickly realised that you actually presented the data in your 'reference' guide.
The "changlog" looks awesome. The features I'm looking forward, in order, are:
- Starting attributes (no willpower and perception rolls on rookies),
- Relic upgrades have one level. No more randomness.
- UI: Equipment slot for all classes (1 slot for heavies would be great).
- Relic upgrades for more weapons (upgrages for variants are less important).
In my short UltraSmurf campaign (hard) I have already killed 7 terminators just because of their stats and savescummed my way to the max rolled storm-bolter range upgrade. Because of that, I feel dirty and I think about starting a new campaign, so I can play 'properly', in the spirit of Iron Man mode. No save/load abuse.
But I need these 'starting attributes' and 'relic upgrades no RNG' for that :P
Gotta look for the starting attributes file, at least. Killing your own termies because of their willpower rolls ruins the atmosphere, and makes smurfs look weak ;)