Space Hulk Ascension

Space Hulk Ascension

dv 11 Nov, 2017 @ 10:51am
[MOD] Cold Corridor Combat released
I'm pleased to announce that the mod "Cold Corridor Combat" is released and available for download.

You can find the downloads on moddb.com and the manual here on steam.

Links
http://www.moddb.com/mods/cold-corridor-combat
Deathwatch HiRes texture pack:
https://www.moddb.com/mods/cold-corridor-combat/addons/cold-corridor-combat-deathwatch-hires-v2-0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168271604


Edit:
Updated Deathwatch texture pack link
Last edited by dv; 25 Dec, 2019 @ 11:50pm
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Showing 256-270 of 345 comments
dv 22 Jun, 2019 @ 1:12am 
V1.4.1 released

- Hotfix: Cannot create new savegames under specific circumstances.
- Modified Cyclone missile launch order.
- Bugfix: Cyclone Missile Launcher Penetration lacks missile animation if targeting a door.


In-combat saves may not work properly. Games with Cyclone Missile Launcher in particular. Finish your missions before updating. Saves in loadout screen are fine.
Last edited by dv; 22 Jun, 2019 @ 1:13am
Lord Matlegob 14 Aug, 2019 @ 2:07am 
Hello dv,

thanks for your mod it is wonderfull!!!
dv 9 Nov, 2019 @ 11:26pm 
The Ultramarines and Novamarines rank 3 Sergeant shoulder pauldron graphics bug is finally fixed and will be part of the next release. Which I hope will happen this year.
Chance Callahan 10 Nov, 2019 @ 3:25am 
C3 X-mas Edition? :steamhappy:
dv 11 Nov, 2019 @ 10:10am 
More like silvester edition. If all goes according to plan.

Edit:
Currently working on Servo-arm graphics for Techmarines.
Last edited by dv; 11 Nov, 2019 @ 10:19am
Chance Callahan 12 Nov, 2019 @ 2:28am 
well then, let's start the countdown :D
dv 25 Dec, 2019 @ 11:36pm 
V2.0 released together with a new Deathwatch hires texture pack.

https://www.moddb.com/mods/cold-corridor-combat/downloads/cold-corridor-combat-v2-0
https://www.moddb.com/mods/cold-corridor-combat/addons/cold-corridor-combat-deathwatch-hires-v2-0

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1947456008

The new hires pack no longer requires reinstallation after future updates.


Changelog (probably incomplete):
- Chapter 24: Sanguinary Priesthood
- Apothecary for Blood Angels, Imperial Fists, White Scars, Ultramarines, Novamarines and Raven Guard (requires Dark Angels or Successor Chapters DLC)
- Crimson Fists Librarian
- New weapon "Force Rod" for Librarians.
- Terminators are immune to area explosions that cause 1 or 2 points of damage like Frag missiles.
- Replace +ammo relic upgrades for Cyclone Missile Launchers with +damage. Existing savegames remove +ammo upgrades and try to replace them with another upgrade for the weapon. Reload save may yield different result.
- Add Frag and Krak Grenades to most Terminators.
- New grenade variants for Deathwatch.
- Terminators with melee only weapons add a small missile launcher.
- Reworked Imperial Fists and Deathwatch Imperial Fists:
* New Storm Bolter variant.
* Standard Bearer gives +1 WS like other chapters.
* Boarding Shield for Melee class.
* Librarian replaces one Sergeant.
* Add Apothecary (requires Dark Angels or Successor Chapters DLC)
- Reworked psychic powers for Iron Hands.
- Blood Angels Captain replaces unique melee weapon with Hammer of Baal.
- Cyclone Missile Launcher for Dark Angels and Deathwing HQ Heavy class.
- Most Terminators unlock a new weapon or piece of equipment at level 20, few at level 15.
- Move Combi-Plasma and Annihilator from Dark Angels, Angels of Redemption and Deathwatch Angels of Redemption Melee class to Ranged class.
- Remove Combi-Plasma, Power Sword, Annihilator and Blade Master from Angels of Redemption Apothecary.
- Remove Power Sword and Blade Master from Black Templars and Deathwatch Black Templars Apothecary.
- Remove 5th Apothecary power slot from Dark Angels and Deathwatch Dark Angels Apothecary.
- Add 4 Terminators to SW Bloodhowl.
- Order Cyclone Missile Launchers by unlock level in inventory slots.
- Enemy information panel (bottom right corner of screen) displays even if weapon is overheated or out or ammo.
- Swap Terminator positions in squad (except leader).
- In-combat unit radial menu has 7 buttons instead of 5.
- Change Force Sword Ingellinda unlock level from 1 to 2 (all chapters).
- Rename Force Sword Ingellinda to Deimos. Avoids confusion with Power Sword Ingellinda.
- Rename Storm Bolter Ryza to Diamat for The Fallen. Avoids confusion with Space Wolves Bloodhowl.
- Change colour of Deathwatch Techmarine and Codicier helmets to red and blue respectively.
- Remove "can only be used by ..." from skill descriptions.
- Reworked Crozius Arcanum graphics.
- Servo-arm for Techmarines.
- New graphics for Techmarine Power Axe.
- New system for hires textures: Remove requirement to reinstall after every update.
- Bugfix: Spent Cyclone missile heads are visible when reloading game. (Bug in vanilla game.)
- Bugfix: Ultramarines and Novamarines rank 3 Sergeant shoulder pauldron graphics. (Bug in vanilla game.)
- Bugfix: DarkAnglesRelicStormBolter01: Feathers have a graphic issue. (Bug in vanilla game.)
- Bugfix: Force Axe Space Wolves starts with glow effect in loadout screen if the first selected Terminator is already equipped with one. (Bug in vanilla game.)
- Bugfix: Class sprites of inactive reinforcements do not remain grey when changing weapon on another Terminator. (Bug in vanilla game.)
Last edited by dv; 25 Dec, 2019 @ 11:57pm
Voghelm 13 Jan, 2020 @ 3:59pm 
Hey man, now that the game was just yeeted out of existence, I'm wondering if it's possible for you to unlock all the DLC chapters using your mod?

I've been following your mod for a while now, hoping to try it out once I grabbed all DLCs on one of the sales, but that's not an option anymore it seems :(
Last edited by Voghelm; 13 Jan, 2020 @ 4:02pm
dv 13 Jan, 2020 @ 10:39pm 
Originally posted by Voghelm:
Hey man, now that the game was just yeeted out of existence, I'm wondering if it's possible for you to unlock all the DLC chapters using your mod?
From a purely technical point of view that is one of the easiest things to do. If you can use a tool like dnspy or ILspy, take a look at Game.Model.DLC.DLCSystem.IsUsed() inside assembly-csharp.dll and see for yourself. CCC already modifies required DLC (e.g. Deathwatch requires all 4). Legal reasons dictate no change even if Full Control no longer has a financial interest.

On a completely unrelated note, I am working on one more, and most likely final, "Chapter". But that will take several month so do not hold your breath.
Last edited by dv; 13 Jan, 2020 @ 10:42pm
Voghelm 14 Jan, 2020 @ 5:38am 
Originally posted by dv:
Originally posted by Voghelm:
Hey man, now that the game was just yeeted out of existence, I'm wondering if it's possible for you to unlock all the DLC chapters using your mod?
From a purely technical point of view that is one of the easiest things to do. If you can use a tool like dnspy or ILspy, take a look at Game.Model.DLC.DLCSystem.IsUsed() inside assembly-csharp.dll and see for yourself. CCC already modifies required DLC (e.g. Deathwatch requires all 4). Legal reasons dictate no change even if Full Control no longer has a financial interest.

On a completely unrelated note, I am working on one more, and most likely final, "Chapter". But that will take several month so do not hold your breath.

A shame, but still pretty understandable. Guess I'll have to figure something out myself.

And that is really great to hear, good luck with it.
Sloaks 18 Feb, 2020 @ 3:53am 
This mods great. Thank you
DeadlyDan 18 Feb, 2020 @ 4:00am 
Thanks for updating the links.
Phaeron Amarkun 7 Mar, 2020 @ 1:04am 
Do you plan to add CSM chapter?
dv 7 Mar, 2020 @ 3:23am 
Originally posted by Phaeron Amarkun:
Do you plan to add CSM chapter?
Graphics would be a very serious problem.
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