Conquest Tactics : Realm of Sin

Conquest Tactics : Realm of Sin

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MiyabiSFG 23 Aug, 2025 @ 4:41pm
Demo Feedback
I’d like to share my honest impressions from playing the demo.

The game system felt fresh and enjoyable, but the controls were cumbersome, making it painful to keep playing. First, you need to understand that drag-and-drop only works well when the player doesn’t have to precisely adjust the drop target. In this game, however, players must fine-tune the exact hex to drop onto, which means carefully aligning the cursor while dragging. Since dragging is unstable, missdrops happen frequently. At that point, I stopped playing.

The alternative is simple: a single click to select the unit, and the next click to choose where to place it. Please stop blindly adopt drag-and-drop. Until this is improved, I don’t think I’ll be playing the game again.

I feel like the game itself has a lot of potential, so I hope it improves.
Last edited by MiyabiSFG; 23 Aug, 2025 @ 6:32pm
Originally posted by KAWAYAH:
Thank you very much for your feedback, and we sincerely apologize for the control issues that may have negatively impacted your gameplay experience. We are constantly improving the game experience based on player feedback.

The drag-and-drop system was originally designed with future mobile touchscreen support in mind, as well as to support play with a joy controller. With a controller, the system already works in the way you suggested: first selecting a unit, then choosing where to place it. However, if the drag-and-drop approach cannot provide a satisfying experience for mouse players, we may consider removing it entirely and switching to a click-based step system, similar to the controller input.

That’s why feedback like yours is so important for us to continue improving the game.
Thank you again for playing and for sharing your thoughts with us.
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KAWAYAH  [developer] 25 Aug, 2025 @ 1:10am 
Thank you very much for your feedback, and we sincerely apologize for the control issues that may have negatively impacted your gameplay experience. We are constantly improving the game experience based on player feedback.

The drag-and-drop system was originally designed with future mobile touchscreen support in mind, as well as to support play with a joy controller. With a controller, the system already works in the way you suggested: first selecting a unit, then choosing where to place it. However, if the drag-and-drop approach cannot provide a satisfying experience for mouse players, we may consider removing it entirely and switching to a click-based step system, similar to the controller input.

That’s why feedback like yours is so important for us to continue improving the game.
Thank you again for playing and for sharing your thoughts with us.
KAWAYAH  [developer] 3 Nov, 2025 @ 10:05am 
Originally posted by MiyabiSFG:
I’d like to share my honest impressions from playing the demo.

The game system felt fresh and enjoyable, but the controls were cumbersome, making it painful to keep playing. First, you need to understand that drag-and-drop only works well when the player doesn’t have to precisely adjust the drop target. In this game, however, players must fine-tune the exact hex to drop onto, which means carefully aligning the cursor while dragging. Since dragging is unstable, missdrops happen frequently. At that point, I stopped playing.

The alternative is simple: a single click to select the unit, and the next click to choose where to place it. Please stop blindly adopt drag-and-drop. Until this is improved, I don’t think I’ll be playing the game again.

I feel like the game itself has a lot of potential, so I hope it improves.
Hi we’ve added a new click-based step system so you can now move and attack by simply clicking on tiles based on your feedback. It took quite some time to rebuild the system but the game has improved a lot thanks to the community’s input. We really appreciate your feedback and will keep working to make it even better.
MiyabiSFG 3 Nov, 2025 @ 3:27pm 
Thank you. I’ll resume the demo.👍🏻
MiyabiSFG 4 Nov, 2025 @ 7:34am 
Originally posted by KAWAYAH:
Originally posted by MiyabiSFG:
I’d like to share my honest impressions from playing the demo.

The game system felt fresh and enjoyable, but the controls were cumbersome, making it painful to keep playing. First, you need to understand that drag-and-drop only works well when the player doesn’t have to precisely adjust the drop target. In this game, however, players must fine-tune the exact hex to drop onto, which means carefully aligning the cursor while dragging. Since dragging is unstable, missdrops happen frequently. At that point, I stopped playing.

The alternative is simple: a single click to select the unit, and the next click to choose where to place it. Please stop blindly adopt drag-and-drop. Until this is improved, I don’t think I’ll be playing the game again.

I feel like the game itself has a lot of potential, so I hope it improves.
Hi we’ve added a new click-based step system so you can now move and attack by simply clicking on tiles based on your feedback. It took quite some time to rebuild the system but the game has improved a lot thanks to the community’s input. We really appreciate your feedback and will keep working to make it even better.

I’m not sure what exactly changed since my memory’s a bit hazy, but the stress from the controls is gone.
The drag operation is still there, but what was actually changed?
Anyway, thank you — I can play comfortably now.:steamdance:
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