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*Fixed Mode 2 of the sideber improperly using less than the full height for messages
*Fixed reloading rifles accidently happening twice
*Removed some of the message spam when reloading
*Added a bindable key to toggle message terseness (default: ctrl+numpad *)
*Added ability cooldowns to all sidebar states
*Changed the member placement of NPC parties to feel more natural
*Changed the display name of the sidebar mode command
*Lowered autoeat priority of Yuckwheat
*The default action for meds is now get instead of apply when they are in a container other than the player's inventory
*Party members will now correctly defend each other
*Party leaders are now annoyed when you attack their followers
*Party members will no longer cause the party leader to aggro himself when they accidentally shoot each other
*Turrets now properly award XP to their owner
*Turrets are now aligned with the player's level for purposes of xp calculations
*Fixed an issue with faction encounter type ratios
*Updated descriptions
*Fixed cybernetics terminal crashes
*Added laptop defaults file
*Updated a bunch of descriptions
*Renamed 'True Man' to 'True Kin'
*Added some additional help text
*Added support for more OSX & international keyboard keys
*Fixed an exception when reverting a Domination
*Fixed some spiky memory gobbling by flame traps in Golgotha
*Fixed some spiky memory gobbling with electric discharges
*Fixed 'throttle animations' option. It wasn't working at all. Turn this on if Qud is melting your laptop into a puddle of lava.
*Improved redrock and rustwell zone creation times by 100% by not doing the slowest part twice for no reason.
*Force disabled compression, disregarding option state, since it makes Unity violently explode at the moment.
*Reduced overall memory use for game objects by about 30%.
*Fixed zone suspension system spamming commands like crazy and keeping references to cached zones.
*Fixed some internationalization issues with conversions
*Fixed a really stupid memory leak with the event pool, sheesh.
*Fixed a really insidious bug where silent & cancelled flags wouldn't always get properly reset in event pool events
*The ammo magazines of clone's missile weapons should properly have their contents cloned instead of referenced from the source object. This probably didn't entirely break the object copying system.
*Clones now wait for their entire body to finish materializing before trying to equip stuff. This also probably didn't entirely break the object copying system. Seriously no-one caught this bug in 11 years?
*Updated pathfinding to no-longer allocate as much garbage on the heap. This probably didn't entirely break pathfinding.
*Farmer's daughters are now slightly less captivating.
*Added a friedly warning message when loading old saves, instead of blowing up.
*Added a memory-usage check & warn that will show a warning as you approach 3gb of memory use, so you can save and relaunch the game, instead of heap crashing
*Reduced a pretty horrifying amount of heap thrash on the inventory screen
*Added some more tiles
*Fixed Sunder Mind's damage scaling past level 10
*Fixed a few player-self-hostility bugs
*Fixed pig tile
*Save management now support "D" for delete as well