Caves of Qud

Caves of Qud

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Character Sprite Draw Order
After using the regeneration tank in the Yd Freehold my character now does not display over the following tiles: gasses, campfires, stairs, doors.
I imagine this has to do with entering and exiting the tank changing the character sprite's priority.
Interestingly the character sprite does still draw over furniture items: chairs, beds, tables.
The bug persists through saving exiting and loading games.
Re-entering and exiting the tank does not fix the issue.
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Showing 1-2 of 2 comments
Lexyvil 7 Jun @ 2:34pm 
I actually have that bug active in my current run. For example I'm going behind the campfire and friendly thorns at the Stilt. It started for me not long after doing Bethesda Suda, except I don't think I did use it. but maybe I did step on it? I should test that in my next run.

The bug in action:
gif1: https://gyazo.com/87e93f64f43df9fcb5c4bf8590b7f38c
gif2: https://gyazo.com/dfddf21c5cc373242f79deb3bcfb297d

Let me know if anyone knows a fix.

I don't go behind everything, but a select few things:
* Campfires
* Doors
* Thorns
* Stairs
Last edited by Lexyvil; 7 Jun @ 11:53pm
Lexyvil 13 Jun @ 4:01am 
I managed to cause the bug again in my new run:

In Bethesda Suda, there was a unique phase spider 14 strata deep that made phase webs. When I stepped into the phase web, I started phasing and I could pass through walls for a few rounds, which I did, and then I stepped on the stairs, and noticed the stairs was drawn above me. Now I'm behind certain tiles permanently.

My guess is as soon as I phased into a wall, the draw order permanently changed for my save file.

Screenshot:
https://prnt.sc/zGoc0Z7jbOYU
Last edited by Lexyvil; 18 Jun @ 3:41am
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