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Here's the code for burgenoning if you want to use it as a base: https://pastebin.com/x5eN09xr
Here is some hint on how to do it:
https://wiki.cavesofqud.com/wiki/Modding:C_Sharp_Scripting#Obtaining_the_Source_Code
And if you want to get into modding, this has some intro:
https://wiki.cavesofqud.com/wiki/Modding:Overview
The C# code has the logic for the table selection, but which entities are summoned is written in the XML. GetPlantByTier() is the important part to change for the selection.