Out There: Ω Edition

Out There: Ω Edition

Angus_Burger 26 Dec, 2017 @ 8:11pm
Slot Machine
This game is terrible. I tried it out, made several runs playing optimally (mining fuel constantly, only hitting rocky planets when iron is low and hull break imminent). I actively broke down my ship components and switched over when I found a better ship. I upgraded well, but never kept rare material over basic goods. Over several runs I:

Hit an unavoidable warp, got thrown into a star with LITERALLY no other systems in jump range...instant inavoidable game over. Don't even get a game over screen, just have to exit out. Terrible game design.

Hit another warp, throwing me into a line of stars with one linear path. Went forward, after a while can't reach next star. Went backward (using all stored Omega), eventually hit my path again, but since I mined out most planets on the way I ran out of fuel. Again, unavoidable thanks to warp.

Had a run where a random event took ALL technology away from me. Great. And another run where there just...wasn't enough fuel to continue. And another where three random events IN A ROW sank my oxygen to the point that I suffocated.

Uninstall. Delete files. Thank god I didn't pay money for this♥♥♥♥♥♥

This is a game with rich writing and graphics, and a core gameplay with almost zero decision making and extremely boring button presses. Winning in the end is a matter of pulling the lever on a slot machine and hoping you get lucky with range upgrades, avoiding stupid insta-lose warps, and trying to stay awake while you press the "send probe" button for the 100th time. This pile of garbage won awards?

Last edited by Angus_Burger; 26 Dec, 2017 @ 8:12pm
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Showing 1-15 of 22 comments
AlienSoul (GS) 30 Dec, 2017 @ 9:26am 
Issue 1, upper right is a pause button which has "Give Up" when you click it (and other actions). I just got this and found that in no time.
Angus_Burger 1 Jan, 2018 @ 1:05pm 
Originally posted by ✞ AlienSouL ॐ (WFB):
Issue 1, upper right is a pause button which has "Give Up" when you click it (and other actions). I just got this and found that in no time.

You're completely missing the point. Its not that I'm unaware of a "give up" or "quit" button, its that its terrible game design to force me to use it.

Can you understand how unsatisfying it is to end your game, not by struggling to your last breathe, but by realizing the game has put you in an unwinnable state you have no control over, and just...having to exit? WHEW, that was fun! Time to pull the slot machine again and hope I don't get ♥♥♥♥♥♥ in my bum once more!
Last edited by Angus_Burger; 1 Jan, 2018 @ 1:05pm
AlienSoul (GS) 1 Jan, 2018 @ 2:35pm 
A roguelike is by defintion like a slot machine. Just consider it a trap. You went down the wrong path. BUT there should be another option on a planet, such as "give up the ship and stay on the planet", then a little more story could be told about what happened during your stay. Probably some sort of eventual death. I do understand but I wouldn't write off a game just because of being stuck and forced to quit. It happens sometimes in games. :dhe_sword:
clearbeard 2 Jan, 2018 @ 5:25pm 
I can't remember how many times I have been killed by grid bugs on level 1-2 of Nethack. Or by a few unlucky hits from enemies in the starting dungeon of Tales of Maj'Eyal. Once I've more or less mastered the mechanics and secrets of a roguelike such as this, I'm happy with winning 1 game in 20. Considering the other games of this type, I find this one actually quite forgiving. Once you've got an end game ship decently upgraded, you're almost invincible in Out There. It's all a matter of perspective, I suppose. And personal preference, of course.
Bort 10 Jan, 2018 @ 5:05am 
I'm with the OP on this one. Yes, rogue-like games are supposed to be difficult. Yes, there is supposed to be a point to replaying a game, especially a rogue-like which relies on that kind of gameplay.

But, there is only so much enjoyment you can get from a series of ten minute long games that just screw you over and kill you. Or slightly longer games that lets you see some of the shiny toys you could play with, if only you had a bigger ship, then it gives you said better ship, then it kills you.

That said, I don't think it would be quite so bad, if it was slightly more forgiving about fuel. But, it isn't. You've just got to hope that wherever you are mining can produce enough fuel to keep you going (the answer to this is going to be 'No,' by the way).
Zeusberg 10 Jan, 2018 @ 5:09am 
It's not too hard, but i'm too lazy to argue, so i can just play on normal difficulty broadcasting over Steam if anyone would be bored enough to watch. I have all achievements, so have no other reason to replay.
AlienSoul (GS) 10 Jan, 2018 @ 5:27am 
Less mining more moving.
Zeusberg 10 Jan, 2018 @ 5:39am 
True, you don't need to visit and mine every single planet, remember what you need and strive for it.

Juggle resources and structures, collect and store extra fuel, don't refuel more than needed from jump - event can't subtract fuel below 0 but it might give you 100 fuel and it would be wasted.
git gud. seriously, this game is much easier than FTL for example.
Last edited by Zeusberg; 10 Jan, 2018 @ 5:40am
Nachbars Lumpi 21 Apr, 2018 @ 5:51am 
I agree with OP.

The game is beautiful. Clearly a lot of work and resources have been put into drawing the graphics, making the animations, composing the music and digging out the story line.

Unfortunately, all the random encounters and events of this game screw you over way more than they should and are really killing the fun. Some Aliens in this game praise you as God. But I found that the real God of this game is RNGesus.

I also love Roguelike games and have a lot of them in my library. But most of them are hard, because they are tough. They have a steep learning curve, a high skill ceiling or a high difficulty level. Sure, RNG is part of the game and adds some "spice", like in "Darkest Dungeon".

However, this game is completely based on RNG. And if you get further than 15-20 star systems without running out of fuel or running into some devastating random events, is indeed like playing a slot machine.

And winning a lottery or hitting $ $ $ ona slot machine has nothing to do with being "gud".
Zeusberg 21 Apr, 2018 @ 6:00am 
I don't agree with OP. I love rogue-lites and can consistently play well this game(even with Galactic Twilight turned on and Cemetery turned off), because i'm not a whiner and i got gud. I can prove it while broadcasting over Steam to whoever requests it.
Last edited by Zeusberg; 21 Apr, 2018 @ 6:01am
HereticPriest 3 Oct, 2018 @ 12:54pm 
Rogue-lites and Rogue-likes are supposed to be frustrating and hard at times, it makes all the decisions more meaningful, forces the player to think about next steps and is imho exactly the point, the secret source of enjoyment of these games for players who appreciate it. You are not supposed to win every time with these games. Also, most games like this i played got much easier after i figured certain things out, this game is no exception. There are some non-obvious tricks to survival in this game. I literally cannot remember a game where i died before completing one of the endings anymore.
I also agree with Ryuu that FTL is a lot harder. But the principle is the same. Only the learning curve of ways to survive and optimal decisions in a given scenario is even larger in FTL - there are 3 difficulty levels and the hardest of them makes FTL officially the most brutal roguelike i played so far.
Last edited by HereticPriest; 3 Oct, 2018 @ 1:01pm
Tolkien Book Fan 4 Oct, 2018 @ 6:24am 
I just died of asphyxiation entering the orbit of the first Garden Planet I had seen that game. LOL. Survival games run on Fake Difficulty. If you can survive the brutal first rounds then the games can't do much to kill you unless you make too many mistakes. You either like that sort of game play or you don't. Despite the hours sunk into the survvial games I have, I am not completely sold on it. But I am willing to continue playing this game now and then, especially since I still haven't gotten the Junkfood Achievement (now THERE'S an example of being screwed by RNG).

I'm glad the OP didn't waste their money on a game and evidently a genre that they hate. But I have certainly gotten my money's worth out of it.
bulbatrs 24 Oct, 2018 @ 5:46pm 
I can't believe people complain about rng in rogue lite, isn't it suppose to be rng heavy? aren't you suppose to lose many times to rng even if you mastered the game? anyway this game is mostly resource managment and if you do it well there is hardly any rng in the game and you can win very consistently.
Zeusberg 26 Oct, 2018 @ 9:09am 
People suck at resouce management, that's all. Pro-tip: don't keep the drill, just build it when you need it and almost always drill/probe to the max depth. Ez.
HereticPriest 29 Oct, 2018 @ 12:55pm 
If your pressed for iron i would keep the drill though. It uses up 3 iron every time you scrap and rebuild it. Better scrap something like the interplanetary drives if you temporarily need more space. And not mine with full 10 fuel if you need to keep the drill because you dont have a lot of iron.
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Date Posted: 26 Dec, 2017 @ 8:11pm
Posts: 22