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It's a very reasonable point about making it clearer that's the reason the game doesn't have them in community levels, I guess it's a popular question on the Discord and gets answered or linked back to quite a bit, but if you're using Unity Explorer to trigger modifiers usually available in the scenarios for custom levels then I can't imagine a disclaimer would be necessary because the game's certainly not intended to be designed that way, by their nature all external modifications and interfaces are experimental when the game hasn't been designed in conjunction with them. I'm pretty sure that's not what you meant but summarily people never complain that custom levels aren't working *because* of a modifier currently and those which are excluded feel a bit far off making a difference.
ITS A BLESSING I LOVE IT
and still, console commands for all modifiers would be nice...