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The last update fixed some importer bugs. Please try to re-import the meshes.
Or test in a new empty map with the meshes imported and placed, if it renders then.
If you create such a big map and just use custom meshes then you should reduce the "Cube Lightmap Resolution" by a lot. A lot of rendertime is used on those big cubes.
On the other side the custom meshes need a much bigger lightmap. If you click any mesh you can disable the "auto lightmap size" and set that to 1000-2000.
Also the ground mesh has a very bad uv2.
When i played it there wasn't any playerstart object in the scene. It actually should not be possible to upload a map without any playerstarts but it seems like that's the case here.