Uncraft World

Uncraft World

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granixlala 3 Feb, 2016 @ 2:58am
Suggestion for devs
I love this game! The music is cool. Here is my suggestion

1. Can we control the volume of the game? we can only turn on/off the music/voice of the game now.

2. Is it possible to map the key ourself inside the game? I found that non-stop pressing 'A' for flying is a bit tired. It will be better for me if I can press 'RT' to fly.

3. There are too few people playing the games. I never try the multiplayer mode. It would be really great if there is a local co-op mode. :D

My suggestions maybe stupid, but that is what I think. :)

Last edited by granixlala; 3 Feb, 2016 @ 2:59am
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Showing 1-6 of 6 comments
Team Shuriken  [developer] 3 Feb, 2016 @ 5:12am 
Originally posted by granixlala:
I love this game! The music is cool. Here is my suggestion

1. Can we control the volume of the game? we can only turn on/off the music/voice of the game now.

2. Is it possible to map the key ourself inside the game? I found that non-stop pressing 'A' for flying is a bit tired. It will be better for me if I can press 'RT' to fly.

3. There are too few people playing the games. I never try the multiplayer mode. It would be really great if there is a local co-op mode. :D

My suggestions maybe stupid, but that is what I think. :)

1. This is on our todo list

2. There's no plans for having fully configurable controls. Maybe we can make it so any key except Start can be used to fly. There's also 3rd party tools to reconfigure controller keys though i haven't tried any myself

3. Yes it would be cool though the amount of work to get it done would be too high :-/ It would mean ditching the steam multiplayer API for multiplayer and/or supporting split screen, both of which don't seem very feasible at this point.

granixlala 3 Feb, 2016 @ 5:38am 
Originally posted by Team Shuriken:
Originally posted by granixlala:
I love this game! The music is cool. Here is my suggestion

1. Can we control the volume of the game? we can only turn on/off the music/voice of the game now.

2. Is it possible to map the key ourself inside the game? I found that non-stop pressing 'A' for flying is a bit tired. It will be better for me if I can press 'RT' to fly.

3. There are too few people playing the games. I never try the multiplayer mode. It would be really great if there is a local co-op mode. :D

My suggestions maybe stupid, but that is what I think. :)

1. This is on our todo list

2. There's no plans for having fully configurable controls. Maybe we can make it so any key except Start can be used to fly. There's also 3rd party tools to reconfigure controller keys though i haven't tried any myself

3. Yes it would be cool though the amount of work to get it done would be too high :-/ It would mean ditching the steam multiplayer API for multiplayer and/or supporting split screen, both of which don't seem very feasible at this point.


Thank you for your reply. I understood that it would be a very tough work. It is just a silly idea from me. I have another crazy idea. I like playing battleblock theater a lot. They have a system like they will choose the best map created by the players every week/month. After others finished the map, they will get a special character. It makes the the game last longer and more players are willing to make the map and particpated in the game. I wasted a lot of time on it.

but I think uncraft world is good enough now :) Cheers !
Last edited by granixlala; 3 Feb, 2016 @ 5:40am
Team Shuriken  [developer] 3 Feb, 2016 @ 11:57am 
Originally posted by granixlala:
Originally posted by Team Shuriken:

1. This is on our todo list

2. There's no plans for having fully configurable controls. Maybe we can make it so any key except Start can be used to fly. There's also 3rd party tools to reconfigure controller keys though i haven't tried any myself

3. Yes it would be cool though the amount of work to get it done would be too high :-/ It would mean ditching the steam multiplayer API for multiplayer and/or supporting split screen, both of which don't seem very feasible at this point.


Thank you for your reply. I understood that it would be a very tough work. It is just a silly idea from me. I have another crazy idea. I like playing battleblock theater a lot. They have a system like they will choose the best map created by the players every week/month. After others finished the map, they will get a special character. It makes the the game last longer and more players are willing to make the map and particpated in the game. I wasted a lot of time on it.

but I think uncraft world is good enough now :) Cheers !


thanks for the suggestions.

I planned to add planets for each quality user submitted levels but there is no interest from anyone to build anything beyond little test levels so i've given up on the idea. It's a bummer because i spent so much time polishing the level editor :-/ (even though since last patch there's a few major bugs, but since no one is serious about using it i could just aswell remove it from the game)
PortalDiver 6 Feb, 2016 @ 8:42am 
I have a suggestion for the workshop area. Have a full image preview of the image also instead of only the planet preview of it.
Team Shuriken  [developer] 6 Feb, 2016 @ 9:20am 
Originally posted by Sgt. Brony:
I have a suggestion for the workshop area. Have a full image preview of the image also instead of only the planet preview of it.

As far as i know about the workshop API (and i'm no "expert" with it), the current setup is the only way i can download just the planet preview without the entire image. This preview being small makes it feasible to quickly download 50 or so planet images for the player to select one without too much bandwidth being involved.

PortalDiver 6 Feb, 2016 @ 9:48am 
Originally posted by Team Shuriken:
Originally posted by Sgt. Brony:
I have a suggestion for the workshop area. Have a full image preview of the image also instead of only the planet preview of it.

As far as i know about the workshop API (and i'm no "expert" with it), the current setup is the only way i can download just the planet preview without the entire image. This preview being small makes it feasible to quickly download 50 or so planet images for the player to select one without too much bandwidth being involved.

Ok, it's just that I'd like a bigger preview (see the whole image) of the workshop image to better decide if I want it or not
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