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I think i can find a solution for the bounce problem when going off a cube. the sliding of the player is IMO important part of the game and will probably stay.
I'll have another go trying to fix the memory leak bug, though it proves to be a hard to fix... but eventually i will have to fix it.
If you have specific levels that are difficult to figure out the correct path, that would be helpful. Otherwise i will have some time to revise some of the level design in the coming weeks to make things clearer. My major focus will be on making sure that the plane that interacts with the player is never confused with background/foreground planes which is a recurring problem with some levels.
Thanks again !
I think my discription was a little bit faulty.
Its not that you slip over the platforms - its more, that when you touch the block on the corner it will catapult you of it in the next direction.
it werent many levels where i thought there were places a little bit dificult to figure out. I must check back again wich ones specially. One that comes directly to mind (sorry that i not know the level name at the moment) was the Matrix Themed one. At the end, when you turn the map and fall down through the corridor with the lava walls you land on a platform there are two smaller platforms directly below. i tried every way but at first i didnt see the platform directly above the second one - after seeing it, i first thought that this one was just a part from the background.
Mostly i thought there were parts in some levels were you were under pressure from rockets, no floor and barriers were you could get lost very easy, but i will check again and tell you the 3-4 ones i thought were a little bit confusing (it was not every level).
No Problem :-)
@FafnirChaos
Like i said i dont think its every level, there are just a handful of levels where i thought it wasnt clear where to go and you where under pressure from different hazzards. Whe you have some rockets behind you and no floor to stop for a second and just die because you dont find your way through the sawblade labyrinth (just a example) - then maybe a little tweak can help.
Just to clarify: i think the game was fun, frustrating but fun, its just my two cents how i think it maybe could be improved it a little bit.