Uncraft World

Uncraft World

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Team Shuriken  [developer] 13 Jan, 2016 @ 6:42pm
Level design patch (2016-01-13)
Hello,

I've uploaded a new patch today that fixes a few level design bugs and annoyances. All in all, about 50-100 minor tweaks are included.

Those changes are heavily influenced by youtube playthroughs and feedback we've received so far.

The main goals of the tweaks was to
-fix bugs (broken checkpoint, areas where you can get stuck)
-Improve gameplay readability by making sure the visual planes (background/foreground) are not confused with the actual gameplay plane.
-Increase objective clarity by making it less likely for someone to make a mistake between the main path and somewhere that leads to death (there were a few unclear parts in the war themed levels

More minor level design tweaks will come in the next month. Unfortunately, not all levels have been revised yet. Still to be revised are all the bonus levels and future themed levels containing Shawli Chen backgrounds.
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(Guilty)Loke 14 Jan, 2016 @ 1:26pm 
thanks now i can finish ariel
DUCK 18 Feb, 2016 @ 12:20pm 
a color difference or make everything set in 2 different shaders?
or I just dunno what you could really do for clearer visual informastion unless a borderline around them? but then agian would be confusing if done wrong in this 3d view where it would change location (point of view)
Team Shuriken  [developer] 18 Feb, 2016 @ 12:25pm 
Originally posted by FREDDY:
a color difference or make everything set in 2 different shaders?
or I just dunno what you could really do for clearer visual informastion unless a borderline around them? but then agian would be confusing if done wrong in this 3d view where it would change location (point of view)

The changes are more case by case.

Everything affecting gameplay is on Z=5 (6th row of cube). To remove ambiguity between background and gameplay plane, the patch identified a bunch of areas where cubes on Z=4 or Z=6 would confuse the player and removed the ambiguity (usually by make Z=4,5,6 the same)

There are other areas that were confusing Z=4,5,6 is the most typical fix.
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Date Posted: 13 Jan, 2016 @ 6:42pm
Posts: 3