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I am a QA-type person and will readily dump my observations in there if you'd like, but would rather not clog things up.
When I order a bomber to cease fire, it seems continue loading bombs into bomb bay (no motion), then drop 3-4 bombs per time when open fire, until "loaded" bombs depleted. You can see a ship with one bomb bay drop 3 or 4 bombs in my screenshot.
Ship AI don't target disarmed target when other target are firing at them, even when they are manually ordered to do so, so one player can use unarmed boarding ship or blocker ship for trolling, effectively.
One other player use a bunch of unarmed boarding ship and a very heavy armored fort in a 5000pt battle. I myself use some blocker ship to stop boarding ship, and we found that cannons can't target these unarmed ship at all when my cruisers or his fort is in range.
Another problem is also about target priority. When firing at heavy armored target, ship AI goes for struct, as struct have less HP. This feature make some building almost invincible, they can use a bunch of struct as a huge cannonball sponge.
During said battle I managed to ground his boarding ships, but my cannon cruisers wasted lots of ammo on said "struct sponge", so when they run out of ammo, they only caused slight damage on building's main body.
Unarmed ship trolling in multiplayer. By the bullet trail, you can see my ship is firing at a small building on the other side of the map when the troll ship is ramming. You can see this ramming ship use struct to ram to take advantage of this bug.
It is really frustrating. And weird.
Going to reinstall.
If you tell that ship(by accident or on purpose) to leave a settlement. They are stuck above that settlement. And can't even re-land. :(
My suggestion for this problem is to make a small landing circle around every settlement. That allows ships with no movement speed to be able to re-land. The circle wouldn't have to be very big. Since ships with no movement are right on top of the settlement when they try to move.