BrainBread 2
zombie behaviour
I wanted to know if any of the mappers can make some sort of small guide about zombie behaviour, specially because I want to know how to make them follow a predetermined path and also climb like they do in the ladders in laststand
< >
Showing 1-5 of 5 comments
Splash Colour  [developer] 17 Jan, 2020 @ 8:14am 
Thanks, But main;y the point of having no guide is mainly down to the fact it would be more fun to actually be surprised by the AI, otherwise it would be rather boring.
The deadly Cutsman 17 Jan, 2020 @ 10:35am 
I mean, the thing is that I need a way for zombies to get inside the map, at least can you tell me how to make them climb?
BerntA  [developer] 19 Jan, 2020 @ 3:07am 
You need to use NAV to make them climb, do nav_edit 1, generate a nav mesh for your map, then mark the area you want the zombo to start climb with ladder and the end point with ladder.

As for making the zombies go to a specific place, check zombie_volume, it has an option to make the spawned zombies walk to a specified target, you can also specify !player if you just want them to pick a nearby player.
The deadly Cutsman 19 Jan, 2020 @ 10:51am 
Hey, thanks pretador!
BerntA  [developer] 19 Jan, 2020 @ 12:32pm 
np!
< >
Showing 1-5 of 5 comments
Per page: 1530 50