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and gain other little abilitys (such as health regen) but when leveling up it reduces the effects slightly until you reach level 25 and the buff no longer affects you (please tho do make players both human and zombie faster because it is a bit slow increase it by like 5 or 10% so people can still be a bit fast without forcing a speed perk up their throat and also letting zombies catch up with humans)
Buffing newbs would be a terrible idea, think of it like growing old, the more you age, the harder is for you to complete easy tasks. Now imagine how a player would react when the more they play, the harder is for them to complete a map they could breeze through before.
Maybe the effects could be small so its like a little bonus to help you get on your feet and get used to the game before it starts giving you lots of weight and difficulty
Because high level people are way better then low level people which discourages them to playing as they find it too hard while also not letting low level people be better then high level people because if they are better then it just feels like you are aging like you said
Well that's the idea of the game, the more you level up, the stronger you are. It's (probably) impossible to satisfy the needs of the new players and not damage the experienced players, the size of the playerbase doesn't allow for similar level match making, which is one easy solution to the problem.
That would need to be implemented in new maps, as most of the ones we have now don't seem to need shorcutting. And about the zombie thing, if you meant player zombies, then that's a programming issue right there, zombie players would need a new climbable entity that can't be used by humans such as the ones in l4d.