BrainBread 2
A couple of suggestions
Aight, the aim of this thread is to suggest some things that in my opinion should help the game to be more solid and better. I'll start by pointing some changes that apply to each game mode.

General changes:

- There should be a "report bug/report player" button in the title screen. This button should NOT be a direct report option, but should instead point the player to instructions of what is considered a bug and what is considered a valid player report. This should include mentions of how to screenshot/collect proof of a bug and where to report it (in this forum, but point to the correct section), to remind the player to check that the thing they consider a bug isn't just a fuature of the game, etc. As for the player report, it should point out how player reports should be done, what evidence is needed, etc.

- Assists should be a thing. I'm tired of almost killing Fred and some rando shooting him last and him getting the kill. Assists should work either by taking into account the "last person that damaged the NPC in the las X amount of time" or by "person that did most damage to the NPC". This assist would count as a kill OR as an assist which would be displayed in another counter in the TAB menu.

- Killing bosses should count as more than 1 kill. If you are competing for "the most kills spot" in the game, killing bosses is not an option as they currently only count as killing one NPC. This means that most players will avoid bosses and instead go for easy kills, hindering the progress of the game.

- Non-health-regenerating bosses (such as Seaghoul, Rastaman, The Director) should yield more XP. This would make them more sought after targets and make people play risky for bigger rewards. Fred should not do this because he has a passive health regen that eventually kicks in and would make him a huge XP farm, this would hinder the progress of the game.

- Middle perk is not used by anyone I've seen. I suggest changing it to something more useful. The perk would create a healing aura that would get bigger, last longer and heal faster the more XP you spend on it. The idea is to be a support perk that would heal your teammates, but it would need to be balanced to require a lot of time to charge, that way it can't be used to camp but rather to make pushes. Another option is that instead of healing, it leaches enemy health, something like an "area of effect" attack.

- We need some more things to upgrade zombie players, after level 50 (I believe) you have upgraded it completely, and it feels too different form your human counter part in the sense that you have less options/combinations to work with.

Objective:

- Killing NPCs should yield less XP in this gamemode. This will help reduce the amount of farmers/useless players in this gamemode, and point them to arena mode instead, where killing is actually part of the game. (this is more of a radical change, but I figured it's worth mentioning).

- Melee should yield less XP in this gamemode. This would help reduce the amount of players camping and farming in godspots if the above change is not applied and would make them actually work for their XP by making them run to get ammo.

- Position in the leader board should be calculated on how many objectives the player participated in, not on how many kills they have. This would make people actually play the gamemode and not camp in spawn for the most kills. Not sure how this could be implemented tho.

- Completing objectives should yield the most XP if the first change of this section is applied.

Arena:

- Enemies should have a very subtle glow when the "Kill the remaining NPCs" objective starts, similar to the glow given to a player holding an item. This way it would be eaier to find wandering enemies that are either too far away or hidden in some dark corner of the map. This would help make games more dynamic.

- There should be an vote option to "kill all enemies" that ONLY becomes available after some time passes when the "Kill the remaining NPCs" objective starts. This would prevent bugs such as the now fixed "zombies stuck under displacements" to be a problem that forces restarts. This would help make games more dynamic as well. This vote should NOT kill bosses such as Fred, this way you can't cheese your way thru the rounds.

- The hard mode server should be renamed "Perma-Death" or something similar. because new players don't usually connect "hard mode" with "no respawns".

Deathmatch:

- A map where zombies or a boss pester the players would be really cool. Just a map suggestion.

Elimination:

- I'm not sure if the PvP leaderboard counts anything that happens inside this gamemode, maybe have a separate leaderboard for this gamemode.

- Some achievements would incentivize people to play the gamemode.

- Reducing the spawnrate of zombie NPC would make it more tolerable for human players.

Conclusion:

None of these need to be implemented to make the game good, but I believe some of these would really help the game grow and make it more dynamic to play in a way.
Hopefully it wasn't to bad of a read and hopefully at least one of these is a good idea, thx for reading if you got this far :steamhappy:
Last edited by The deadly Cutsman; 3 Jan, 2022 @ 11:53am