Tailor Simulator

Tailor Simulator

GamerMom 12/dez./2025 às 7:57
Demo Feedback
Firstly, thank you for taking the time to make this game. I love simulation games. This one has a lot of potential.

I however have a few things that i think could be addressed.
The tutorial pop ups come back to back so fast that I dont even have time to finish cleaning up the shop, maybe have one pop up for cleaning, then no pop ups until the first task is complete because it was overwhelming, and then in the middle of all that, a van came to drop off fabric and i still didnt have a space to put them because i never got to finish cleaning.

The sewing feature is, wonky. I have to constantly click around to get it to work. I should just have to grab the fabric and then pull to sew it together.

I love decorating games as well and was excited to be able to decorate and renovate my shop, only to find that the decor and reno costs a lot of PP points and you dont get a lot of them.

There shouldnt be a countdown to close the pop ups.

I dont know why we have random quests, though im sure it will become apparent in the full game. I just feel they were pointless because you have to walk or bike so far while customers are still coming in the shop and leaving.

and I think the most important to me is the ordering system. Yes the town is pretty, and im sure walking around could be nice if the shops i need were closer to save on time. But i think adding a computer to place orders on and have them delivered to the shop would be great.

All in all, I felt like I was in a fast pace game and coudnt get on top of the orders. I play cozy and simulation games to chill and kill some time. I dont want to have anxiety about leaving my shop for supplies and having missed so many customers.
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thirdluck21  [desenvolvedor(a)] 1 de fev. às 15:44 
Hi, thank you so much for taking the time to play the game and share such thoughtful feedback.

The tutorial system has been completely redesigned. Based on feedback like yours, I released a larger update to the demo a few weeks ago, and this issue has been addressed with a smoother and less overwhelming flow.

Regarding the sewing machine, you can actually grab the fabric from the center of the shirt and pull to sew it together. I’m actively thinking about alternative ways to improve this interaction.

The balance of PP, XP, and money has also been reworked in both the demo and Early Access to better support a more relaxed and cozy experience.

Countdown timers have been fully removed, except for a few critical moments where they are truly necessary.

Tasks are now more meaningful and educational. In Early Access, I’ve also added a computer system where you can get online orders and purchase raw materials directly, reducing the need to leave your shop. The material purchasing flow has been rebalanced and improved overall.

I truly hope you enjoy the Early Access version. Your feedback helps shape the game in a very real way, and I really appreciate you taking the time to share it.

If you ever want to send more feedback or have questions, you can always reach me directly at muhammet@zaody.net

Thank you again for your support.
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