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I for one, backed you from the start and I'm patient as a rock ;) This isn't the first indie game I've backed and it won't be the last, so I'm well aware of the hurdles your small team has had to contend with. I am not concerned about the time it takes as long as you remain true to your goal. For me it's all about seeing the game realise its' potential and nothing else. So, whether it will reach a v1.0 next year or in two or even five years from now won't matter so much to me as long as it does get over the finishing line.
Keep up the good work and please no more silly political ideas ;)
You need to clarify the content deliverables on your trailers IN the trailers instead of leaving it to an obscure line in the EA caveat.
And many know this - including many of your negative reviewers. The question here is one of scale. The expectation of far more in deliverables within 4 years is not an unreasonable response. Even RPS took note of it.
At the pointy end of the history lesson is the simplest of questions. Can we, the customer, expect project updates and completion within a reasonable timeframe given you have already had 4 years?
If you cannot, the history as stated here, will become irrelevant very quickly.
I have purchased the game and am still warry but playing a few hours I can tell there was certainly some love put into this title so far, lots of small details and little things that make the experience a great one. I just hope your love for your project lasts and you continue to work your miracles on it to push out an incredible game.
I am probably speaking for more than a few people when I say:
Thank You for acknowledging this issue on here!
Just that can help quite a bit with feeling more at ease with your team. Thanks again and be sure to keep giving us updates, Good and Bad on how you guys are coming along.
Unfortunately, with all products released, whether it be a video game or a new line of clothing, there's always some kind of skepticism. It doesn't matter if a game takes a year, five years, or ten years as it is your guy's product. It is unfortunate, but, some people are just not able to communicate clearly, and make it a one-sided argument... ultimately making the situation look worse than what it already is. :/
Some people just need to appreciate the little things in life. Unfortunately, it just takes them some time to realize what they got.
Aslong as there is communication of where things are headed and there is progress many would be all good :)
Don't let this turn into another Godus type affair (amongst many others) where the developers make all sorts of promises, don't deliver on any of them and then have the gaul to just dump the paid supporters alltogether and cease communications whilst working on a free version. Just an example :)
What Crytivo can do is learn from his mistakes and continue the openness and honesty that they have thus far displayed and I'm sure that there won't be too much discontent.
Nah, just kidding: guys, take the time you need to create/make/fix things, but please, keep us in the loop. That's pretty much all I ask....
If you choose to be good or evil, then you should own it and not seek excuses ;)
You have all done an amazing job so far and I want to congratulate everyone on developing such a beautiful game in its Alpha state. I really hope that your venture into Steam has helped with the financial issues experienced over the past four years and boosted the support needed for Crytivo Games to get this project into Beta and final AAA release.
I purchased and played the game since it was made available on Steam, however I have been following its progress for over a year now. I am really glad that Crytivo took the steps to become transparent and publicly state why development has taken so long.
The best thing I have to say that I love about this game is the smoothness, beauty and attention to detail. Flying around (once you get the hang of the controls) feels so natural. Linking it to my personal experience in real life, I get a very similar feeling after deploying my parachute and gliding around observing the beautiful planet and seeing the ‘nuggets’ creating a life for themselves!
The experience and feeling is truly hypnotising, Crytivo have nailed it!
I have been following some other games that have incredible potential such as ‘Star Citizen’ and I believe if your team needs the money, you can easily get it, simply ask by state what it will honestly take to get this game into AAA final release.
This game has incredible potential and any person that states that it is not worth the spend already is naive!
The Crytivo team have taken so many amazing concept ideas from a lot of our past time favourite games as well as creating original ideas and packing them into one masterpiece that is now in development!
Please just please promise me and the community currently supporting this project that Cryptivo will not sell out like ‘No Mans Sky’ and lose its true vision, mission and values for this game.
All the best!
Keep up the amazing work :)
The last patch showed a lot of effort on your part, and was sincerely appreciated.
All the best! Please know that your efforts are noticed and we have the feeling that, given time, hard work, and patience, The Universim will become one of the top 10 games being played on Steam. It has this much potential!
Thank you again for your support !