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We know units walk through wall rarely because of physics glitch, but it looks like it happens too often for you.
Can I know what OS you are using?
https://imgur.com/uGbGwua
edit: the core of the issue is unit stacking in a spot where they compress past the collision detection boundary of the wall; ;just lay them in non-tip-to-tip sequence (wall long side to wall long side only) to form non-diagnonal connections.
1: use the right click on object feature to slow time during all gameplay; never play at 1x or 2x or 4x (unless you choose to for some reason) this resolves the kill calulator lag issue
2: use the pause feature whenever you lay new tiles or upgrade existing ones, or destroy tiles.
3: use the mouse button to click on your consumable and placing it during slow mo play; not key press; it will not only lay it in slow mo, it will continue to regenerate for next use, and your slow mo, right click, is unaffected.
As far as I was aware, the only time that time stops after your initial setup phase is when a baricade is destroyed it pauses to let you place a new one. Have I been blindly missing a feature that I really wanted this whole time?
DaetherX // You can pause the game by pressing Tab key(by default, it's resignable to other key on option menu)