Dungeon Warfare
ADV 25 Jul, 2017 @ 9:31pm
Dungeon Warfare 2 - Suggestions
  1. Place towers on auto-rolling minecarts
  2. Leaderboards for endless etc
  3. Enhancement towers - e.g increase speed to adjacent towers.
  4. Set auto-repair on boxes via toggle. e.g if box is -10% health, its automatically repaired if there is enough money or repair tool has filled. Useful for playing at triple speed.
  5. Click wave box to instantly release enemies. (see gemcraft for this feature)
  6. Intermittent weather effects (fog, acid rain, flash freezing etc)
  7. Progressive Levels - eg ground rises out of the pits to form bridges and then dissapear. Boulders fall and block paths if pushed too much.
  8. The Medusa Tower - turns large foes to stone, temporary blocking path, shatters when struck. Golem immune.
  9. The Hydra Tower - water spurts out pushing back. If freezing tower nearby, freezes foes. Fire undoes this effect.
  10. The Oubliette Trap - this trap's maw will open and foes fall down a pit, only if if has a 'lot' of wieght on it.
  11. The Spider Trap - This trap attaches a rope between 5 foes, if one is pushed off into a pit, the other 4 follow. Useless on large wieghty foes. Slow reload.
  12. Chests - These chests are hidden in the level and require dwarves to blow up the wall to reveal them. They contain gold, or a high level trap not available yet for use on this level.
  13. The big hand - This tower has a big hand that picks up and throws One large foe in random directions. Thrown foes act like mine carts, hitting the rest of the enemies.
  14. The Oil Slick trap - Put this down and horses run off the edge.
  15. The windy wagon - Place this minecart on an established traintrack. It has a permanent electic fan on that blows foes off cliffs. Use with gravity well, while they are being dragged. Or the oil slick.
  16. The Indiana Special - A boulder made from the souls of the dead. Requires dead foes to build up enough force to push the boulder. Boulder acts like normal boulder. Extremely slow reload time. Can be manualy operated.
  17. Mexican Fiesta Party - This trap acts like the lich trap. However it makes the foes stand around and have a llittle dance, useful for choking an area.






Last edited by ADV; 25 Jul, 2017 @ 9:33pm
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Sylxeria 25 Jul, 2017 @ 9:42pm 
I'd like to see something akin to the Spore Trap from 'Orcs Must Die!' that mind controls the first unit to step on it.


Beyond that, my #1 most wanted feature right now is improvements to the map editor over DW1's. Being able to better place tiles and such (A grid view, minimap, etc.) as well as being able to shift the entire map in one direction. I can't tell you how many times I started working and then realized my map was too close to one of the edges and didn't have room for what I was making, and all it'd have taken to fix it was to nudge the map ONE tile to the right... Which would require doing all that piece by piece.

Second is the whole pre-placed traps thing. Look at the Store Page, at the final screenshot. It shows the Crucible map in the editor, yet we can't place traps ourselves. Additionally, opening a usermade map file in a text editor will show fields for Sacrificial Pits and Preplaced Traps at the very end. Those definitions are there, but we can't do anything with them - which really, really sucks.

I don't feel DW1 will ever get the ability to do those things, so I hope that DW2 will at least.
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