Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Beyond that, my #1 most wanted feature right now is improvements to the map editor over DW1's. Being able to better place tiles and such (A grid view, minimap, etc.) as well as being able to shift the entire map in one direction. I can't tell you how many times I started working and then realized my map was too close to one of the edges and didn't have room for what I was making, and all it'd have taken to fix it was to nudge the map ONE tile to the right... Which would require doing all that piece by piece.
Second is the whole pre-placed traps thing. Look at the Store Page, at the final screenshot. It shows the Crucible map in the editor, yet we can't place traps ourselves. Additionally, opening a usermade map file in a text editor will show fields for Sacrificial Pits and Preplaced Traps at the very end. Those definitions are there, but we can't do anything with them - which really, really sucks.
I don't feel DW1 will ever get the ability to do those things, so I hope that DW2 will at least.