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Awesome. It'd be cool to pre-place traps, but it's not exactly something I'll lose sleep over if it doesn't get added :)
Two other things I just thought of though... With the latest update, some maps now have fluid in place of pits, aesthetically. Will that ever be something we can do in custom maps?
Secondly, in the map editor it'd be really handy if we could zoom out like in gameplay, to get a better 'feel' for how we're shaping the map. Many times I've been designing and then notice - far too late - that I'd started too far in one direction and had to manually shift everything in the other direction (Which would also be a nice touch: Shfiting the entire map in X/Y direction, and anything that goes out of bounds is simply erased)