Dungeon Warfare
Sylxeria 3 Sep, 2016 @ 2:26am
Preplaced traps, Trading Cards?
In one of the store screenshots there's an image of the map editor which apears to be viewing the Crucible map, where it has those minecarts and the already placed Inferno traps.

However, in the map editor itself we're unable to pre-place traps of any kind. Can we have the ability to place traps in user-made maps? Like arrow walls or lich tombs, barricades, and so on?
Several official maps have traps placed on-start which you can upgrade or remove, so I was surprised to see that we can't do the same for our own maps. Or use the Midas enemy type in wave composition, but that's another story.



Secondly and a little less importantly perhaps - the game has achievements, but would there be any demand for it getting trading cards as well someday?
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Groquest  [developer] 19 Oct, 2016 @ 9:20pm 
We do have a plan to add the trading cards. As for the preplaced trap support, we will consider adding it.
Sylxeria 21 Oct, 2016 @ 7:51pm 
Originally posted by Groquest:
We do have a plan to add the trading cards. As for the preplaced trap support, we will consider adding it.

Awesome. It'd be cool to pre-place traps, but it's not exactly something I'll lose sleep over if it doesn't get added :)


Two other things I just thought of though... With the latest update, some maps now have fluid in place of pits, aesthetically. Will that ever be something we can do in custom maps?

Secondly, in the map editor it'd be really handy if we could zoom out like in gameplay, to get a better 'feel' for how we're shaping the map. Many times I've been designing and then notice - far too late - that I'd started too far in one direction and had to manually shift everything in the other direction (Which would also be a nice touch: Shfiting the entire map in X/Y direction, and anything that goes out of bounds is simply erased)
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