D Series OFF ROAD Driving Simulation

D Series OFF ROAD Driving Simulation

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Surveyor 25 Dec, 2016 @ 7:32am
Some thoughts
Any way to change the onboard camera's FOV? Woud be nice to have a separate setting even for the FPS mode.

Also, why the degrees of rotation slider does not have any effect on the wheel's lock? I have to enforce it from outside. Apart from that, regardless of the FFB multiplier setting the force feedback is clipping equally strong all the time.

The front wheels seem to be pulled to the right 100% hard as soon as they hit the air. What is the reasoning behind that? There doesn't seem to be any gyroscopic forces acting on them. Check the Stadium Super Truck series in Automobilista. That seems to be a much more plausible behavior in a jump.

There needs to be a setting to disable all the authomatic stuff by default. And the "sequential transmission" checkbox seems to switch the game into the H-shifter mode while checked.

The engine start button assigned to the wheel button doesn't work for every vehicle.

Asking the player for the name all the time is a bad idea. There should be at least a list of all the entered names. Why not just load the last used profile right away and then allow the player to select or create another one? It's best to get the loading process out of the way as soon as possible, not interrupt it in the beginning waiting for the player to input something just for resuming the wait.

The workshop has 7 incomplete community made tracks in total, so it's not reasonable to nag the player about them all the time.

All in all, it's great such an attempt at a simulator exists and feels close to being indeed a simulator, but it needs more work. Please continue improving it.

By the way, the Iron Man racer game back in the day was indeed a blast :)
Last edited by Surveyor; 25 Dec, 2016 @ 8:25am
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Showing 1-3 of 3 comments
devotid  [developer] 25 Dec, 2016 @ 4:47pm 
Thanks VERY Much for the input. This is very valuable to me. :)

- The Global Wheel Degrees of rotation is a DirectX Logitech Bug. For some reason Logitech SDK (needed for FFB and DirectX) will crash when you make global wheel settings in game. I am working on this still.

- The FFB in the air is a bug and supposed to be "0" when air born. I am working on putting that in the next update. ;) The Force Variable is Reading NaN. (Not A Number) so I have some work to finish it up. I rewrote the entire FFB system for this new version and def have a few things to tweak still. Again thanks for taking the time to help find them.

- I will look at the start buttons. I thought I had those all done. :/

- The game will always check what name you are signed in with and uses that. You can enter a different name if you want.

Kevin
devotid


Surveyor 25 Dec, 2016 @ 10:13pm 
You are absolutely welcome, Kevin :)

Good to know you are working on solutions to the FFB problems. I will try making a separate profile for D Series for now.

Are you planning to add some gyro physics to the spinning wheels at some point? Just setting the FFB to zero wouldn't make it very realistic. In Automobilista it's really impressive when you turn the steering wheel while in air and the SST's body leans the other way. I would suspect for Monster Trucks the effect should be even more pronounced.
In case you don't own a copy of AMS, here is a video: https://www.youtube.com/watch?v=Gvv1NThDHTM

Please, please add the setting for the onboard cam FOV. Even if somewhere in an .ini file or in the registry. Or maybe you could give me a hint on where and how to change it.
Seat adjustments are also welcome.

So far the vehicles I had problem with starting the engine up off my G27 are the "not really a Fiesta" and the most powerful of the trophy trucks. Will update you on any other ones misbehaving soon :)

The game does indeed check the Steam name, but it would be much more convenient if it simply went along with the last used one. Because it takes a lot of time to start (they all do these days, don't they), but there are those "checkpoints" during the process preventing me from doing an unattended statup. First it asks for the name after some time... then after some more time it tells me I have no stuff from the Workshop installed. These interruptions are incredibly annoying, to say the least. Please let it load up first, ask for choices later. There is no need to make it more inconvenient without much reason. Maybe even add an external launcher with a list of profiles and some other options like the aformentioned FOV and a resolution selector if you absolutely have to ask the player a name before starting the game.

Thank you for replying and keep up the good work :) I will post any other feedback I might come up with later on.
Surveyor 25 Dec, 2016 @ 11:48pm 
Looks like there is no interaction with the spinning mass going on at all, which is a pity. Neither the pedals nor the handbrake seem to affect the car while it's in the air.

The settings for cars can't be saved. Probably something that has to do with me not changing the default paths asked during the name selection. Another reason to at least add an external launcher.
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