Prompt
JimZiii 21 Jul, 2015 @ 6:41am
only the first 15 keys useful?? + feature request
so i breezed through all the levels up to hard in 30min and collected all the keys on the way of course. but i've also spent 15min on the second level under hard "diverge" trying to reach the key on the lower path, which i'm starting to wonder if its possible to get lol

so i'm wondering if the keys are used for anything else than unlocking hardcore made because i've already unlocked that.
there's no way to see if i grabbed a key on a level or not, there's no marking in level select and the key is still there if you replay the level so if i skip a key on one level it's impossible to know which one i skipped if i don't remember.

i'll probably grab all the keys even if they don't further unlock anything just because i love me some platformer pain :)

but i do want the dev to add something to see if a key is taken or not, like a small marking in the level select, maybe a key outlined and if you've grabbed it it's filled in so it's a complete key.

i get that the keys are used for unlocking hardcore mode but another thing that would be kool imo is some kind of collectible on all levels, if that's keys or something else new is up to you. i'm almost more for a new collectible that can be unlocked and activated for hardcore players that are really hard to get. something to expand the playtime of the game.

i'd really appreciate a response from the dev to see his point of view on it or maybe open a conversation.
thnx
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Showing 1-4 of 4 comments
JimZiii 21 Jul, 2015 @ 7:03am 
omfg! i finally got the key in diverge. it only took approx 30min in total to get lol
foxel_  [developer] 4 Aug, 2015 @ 10:55am 
Collecting all the keys is worth it, I promise.

Adding a marker to show if a key hasn't been grabbed in a level is a good idea, too. I'll work on adding it in the next update.
JimZiii 4 Aug, 2015 @ 12:43pm 
Originally posted by Peter:
Collecting all the keys is worth it, I promise.

Adding a marker to show if a key hasn't been grabbed in a level is a good idea, too. I'll work on adding it in the next update.
kool :) that would help alot in moving on if you've got a hard time and then get back to a level later.
i've played a lot of hard platformers and i have to say, you've succeeded in creating a good and still challenging game which i enjoyed more than i originally thought i would.

keep up the good work :)
JimZiii 5 Aug, 2015 @ 7:11am 
thnx for adding it that fast. it looks great and now i can move on and get back to it later without worrying which level i skipped :)
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Showing 1-4 of 4 comments
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