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I have played 2D games before where it has worked effectively.
My kit is stored away somewhere because I barely used it but might consider digging it out if this works.
I take it they had 3d elements in them and thats why it worked. Flat 2d sprites just don't do it. They always appear flat. It is like playing wow in 3d, the game is popping out but the ui is flat and sits on top of everything.
I am positive 3dvision wont work here(except on a few objects), it isn't really worth pulling out my kit and taking down my 2560x1440 monitor and getting the 3d one setup to test. Given my experience with flat sprites and stereoscopic 3d, it is clear this game won't benefit from it.
Sadly the 3d gimmick isn't used enough. I got plenty of fun out of it but if I could go back, I would save the cash for VR. Since it is actually being supported and every console is going to end up with it and a few PC tech devs are moving forward with VR.
The memories though :P.
Oh, and wanna know the 2nd 3DS game I always use 3D with? Mighty Switch Force 2 ( ͡° ͜ʖ ͡°)
No, I love 3d.
But you don't understand the screen based 3d methods used for 3ds are totally different than PC Stereoscopic 3d. This is also not a straigh port of the ds which complicates the whole thing further.
Stereoscopic requires an infrared reciever and a set of glasses that flicker accordingly. You have 2 images being produced and each eye is being blacked out at specific intervals. Tricking the eye into seeing 3d.
The 3ds does not do this the same therefor flat sprites look 3d.
To do 3d on the pc you need:
- a 120hz monitor that supports 3d vision($200-400)
-nvidia 3dvision setup ($200)
- and native 3d applications
-a strong enough video card to render 2 of the same image.
-proper lighting the room(preferably none).
Top that off with needing the devs to have built in some support for it otherwise is ends up being straining on the eyes and elements can be broken (shadows/ghosting). Even add to the mess with the fact that stereo 3d is uncomfortable for many users.
It just is a gimmick on pc unfortunately and not worth most developers time. It has nothing to do with my tastes, I don't know how you determined that. If you read my post I stated I wish that it was supported more.
So in the end it has more to do with stereoscopic 3d not being good for flat sprites/2d. Where the 3ds was built with that feature in mind and uses a screen based 3d. Our lcds do not work the same.
With VR right around the corner from occulus to valve VR by HTC 3d is sadly going the way of the dinosaur. Though that doesn't help flat 2d either.
I use an Optimised for 3D Vision monitor that displays passive 3D @60hz 1920x540 per eye.
The only difference with all these technologies is the way they get a single screen to present two different images to the eyes.
When working correctly 3D can only look better on PC (higher resolution, bigger screen), regardless of the game.
3D Vision patches, guides, etc: http://helixmod.blogspot.com.au/
Every game listed there are 3d applications or 3d with 2d sprites and not full 2d.
Which is the problem here. If i fire up a sega game for instance stereo 3d does nothing. If I load up ultionus or pac man they don't get affected by 3d vision. Nvidia 3d vision is for 3d applications only.
I'm sorry if I'm not going to put too much stock in someone's opinion of whether it should run in 3D or not... there's plenty of 2D layered games that shouldn't run in 3D based on the same assumption but are perfectly layered in 3D, such as Rayman Origins, Teslagrad and Wimp Who Stole My Pants just to name a few...
3D had failed to become the standard in anything other than big movie releases, and even that it's argued that audiences are railroaded by limiting the availability of 2D. 3D gaming in particular never caught on to any success. Even the 3DS that built its entire sales pitch around that was quick to stop bringing it up at the forefront for promotions.