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Consider that Shantae, their flagship game doesn't even have rebindable controls and supports only 360 pads and you have an idea of Wayforward's PC offering.
Yep quallity of their ports not so good, but i think they improving with every release, Switch Force feels more polished and has more features right at date of release, than shanae games, and shantae 3 was done a little better than 2.
it does not kill! Sequel can have new gameplay features that would not be in original, new assets, new music and and just a fresh new feel.
Sequels are not only about layout of levels, there are way more content (well in best cases).
Then I bought MSF2 some months ago and.. I liked it, but it was exacly the same as the first one except the weapon was different (of course the levels were too). Cool artworks, cool levels, cool characters, but lacking story and few levels again. It's good enough so that it's not disappointing for it to be basically a theme swap, but more levels and a bit of story would improve the thing a lot.
So yeah it'd be great to have a bit of story and more levels.. I'm sure that the game would become insanely famous with that.
You're clearly not the only one who wants a level editor so maybe with the Steam release they'll have a good feedback and decide to make one.
Also I find it unfair how the price is doubled from the 3DS versions. I'd like to play the Steam versions of their games (bought a Shantae game on Steam), and even if the game's good and somehow improved from the console versions that's so overpriced (yes it's "only" 10ish€, but other games are just even more overpriced). And the same goes for the GameBoy versions to DS in the e-shop and Steam. Not even to say how awkward it is to have them on different devices, these re-releases are just improved enough to be interresting but pretty frustrating when we already own the game in an other version.
The extra hours you crank into MSF! comes from completionist urges (which I luckily have), I agree it's a very short game and if you're the single playthrough type, you may want to hold out until it gets cheaper.
Actually key configuration was added in a patch for Pirate's Curse (and not even as an .ini tweak either).
I said there will never be an official level editor not that there wouldn't ever be one. It's a damn sight harder to make a sequel if fans are taking most of the smart level ideas for the current one. It's the same reason battleblock theatre and portal 2 have ones but portal 1 doesn't. They knew they had more ideas to explore but making it too easy for fans to make their own content doesn't exactly make selling a sequel any easier.
edit: I finally read that wall of text. 14 levels? Really? How about you actually play the pc port before you start making demands