Mighty Switch Force! Hyper Drive Edition

Mighty Switch Force! Hyper Drive Edition

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v00d00m4n 28 Jun, 2015 @ 3:15pm
WayForward can we have in-game level editor and workshop please?
This game is very nice, but has 2 flaws - no story, very limited number of levels, just 14 as far as i remember. Which makes this game quite a short, but its nature simply asks for user made levels distributed via workshop to turn it to endless fun!

I remember at least two somewhat similar platformers that did this thing (not completely in case of one) very well without need to open web browser and with ability to do everything with gamepad right in game, including leves - Super Meat Boy and Battlblock theater.
SMB is not perfect example, it was done before workshop and uses its own server, and level editor was separate, but downloading and browsing was well implemented in game.
Battleblock theater did it perfectly, everything is integrated into game, you edit levels with gamepad, upload them on workshop, browse for new levels, download, play them and keep having fun until game will start to bore you.

Yep, that would require some time to implement, but both players and WF will have benefits, because game with level editor and custom content which is easility accessible right from game give players reason to keep playing game after official levle are over, and give more reason for new costumers to buy game, and just news about workshop update will boost sales a lot.

You can separate this process in 3 steps that will shorten waiting:

1) release external editor you use 1st, update game a little to add infrastucture support for custom level and sprites data from something like "levels| directory in a game

2) release internal in-game editor with export feature, that still will need manual distributin and installation of levels

3) release fully futured workshop support fully integrated in game UI just like in battleblock theater.


Please think about making it, this game really needs it and will benefit a lot from it.
Last edited by v00d00m4n; 28 Jun, 2015 @ 3:15pm
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Showing 1-10 of 10 comments
neon.wir 28 Jun, 2015 @ 4:26pm 
The original MSF had 16 levels and later 5 bonus levels added in bringing the total to 21. Hyperdrive Edition has those 21 levels, plus more difficult versions as the unlockable Hyper levels, bringing the total level count in this version of the game to 42.
v00d00m4n 28 Jun, 2015 @ 11:53pm 
I consider varations of one level as one level, not enough for endless fun. level editor is really what we need here.
Last edited by v00d00m4n; 28 Jun, 2015 @ 11:54pm
TombMonkey 29 Jun, 2015 @ 10:52am 
Level editor would be awesome, but I don't think they will do it.

Consider that Shantae, their flagship game doesn't even have rebindable controls and supports only 360 pads and you have an idea of Wayforward's PC offering.
v00d00m4n 29 Jun, 2015 @ 12:28pm 
Originally posted by TombMonkey:
Level editor would be awesome, but I don't think they will do it.

Consider that Shantae, their flagship game doesn't even have rebindable controls and supports only 360 pads and you have an idea of Wayforward's PC offering.

Yep quallity of their ports not so good, but i think they improving with every release, Switch Force feels more polished and has more features right at date of release, than shanae games, and shantae 3 was done a little better than 2.
SKay 29 Jun, 2015 @ 4:43pm 
There will never be an official level editor, because it kills the potential for sequels. They have at least one more game in the series to port for PC first, not to mention if they want to make more games.
TombMonkey 29 Jun, 2015 @ 11:07pm 
If a sequel can be created with a level editor, then it should be DLC at best.

v00d00m4n 30 Jun, 2015 @ 12:10am 
Originally posted by ShinKou:
There will never be an official level editor, because it kills the potential for sequels. They have at least one more game in the series to port for PC first, not to mention if they want to make more games.

it does not kill! Sequel can have new gameplay features that would not be in original, new assets, new music and and just a fresh new feel.
Sequels are not only about layout of levels, there are way more content (well in best cases).
Rainbow Dash 30 Jun, 2015 @ 5:16am 
There should be one. I bought MSF on the e-shop a good while ago and really liked it. But it was pretty short, and lacking story. I liked the character design and well, from what I know WayForward make fun and inspired games, that's something rare these days.

Then I bought MSF2 some months ago and.. I liked it, but it was exacly the same as the first one except the weapon was different (of course the levels were too). Cool artworks, cool levels, cool characters, but lacking story and few levels again. It's good enough so that it's not disappointing for it to be basically a theme swap, but more levels and a bit of story would improve the thing a lot.

So yeah it'd be great to have a bit of story and more levels.. I'm sure that the game would become insanely famous with that.

You're clearly not the only one who wants a level editor so maybe with the Steam release they'll have a good feedback and decide to make one.

Also I find it unfair how the price is doubled from the 3DS versions. I'd like to play the Steam versions of their games (bought a Shantae game on Steam), and even if the game's good and somehow improved from the console versions that's so overpriced (yes it's "only" 10ish€, but other games are just even more overpriced). And the same goes for the GameBoy versions to DS in the e-shop and Steam. Not even to say how awkward it is to have them on different devices, these re-releases are just improved enough to be interresting but pretty frustrating when we already own the game in an other version.
Achelon 30 Jun, 2015 @ 6:21am 
I'm not against a level editor, but it along with post-release multiplayer is something people usually underestimate in terms of development time: There's no guarentee that they actually used anything resembling a level editor to make the stages (they could do asset placement straight from code) and there's no guarentee that the core code would support it either in which case an engine rewrite would be neccesary, it could take anywhere between 6-8 months of development time for them to actually make and offer it, for an older title that isn't really that much in the spotlight anymore.

The extra hours you crank into MSF! comes from completionist urges (which I luckily have), I agree it's a very short game and if you're the single playthrough type, you may want to hold out until it gets cheaper.

Originally posted by TombMonkey:
Consider that Shantae, their flagship game doesn't even have rebindable controls and supports only 360 pads and you have an idea of Wayforward's PC offering.

Actually key configuration was added in a patch for Pirate's Curse (and not even as an .ini tweak either).
Last edited by Achelon; 30 Jun, 2015 @ 6:28am
SKay 30 Jun, 2015 @ 10:24am 
Originally posted by Voodooman:
Originally posted by ShinKou:
There will never be an official level editor, because it kills the potential for sequels. They have at least one more game in the series to port for PC first, not to mention if they want to make more games.

it does not kill! Sequel can have new gameplay features that would not be in original, new assets, new music and and just a fresh new feel.
Sequels are not only about layout of levels, there are way more content (well in best cases).

I said there will never be an official level editor not that there wouldn't ever be one. It's a damn sight harder to make a sequel if fans are taking most of the smart level ideas for the current one. It's the same reason battleblock theatre and portal 2 have ones but portal 1 doesn't. They knew they had more ideas to explore but making it too easy for fans to make their own content doesn't exactly make selling a sequel any easier.

edit: I finally read that wall of text. 14 levels? Really? How about you actually play the pc port before you start making demands
Last edited by SKay; 30 Jun, 2015 @ 10:35am
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