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If there is Ps4 support you can probably connect the ps5 controller there but I don't know
Right?
Pretty much the only reason I don't use my Dualsense is because it doesn't work with controller companion.
I wish I had the skills to make an app similar to C.C. specifically for DS4 and DualSense controllers. It blows my mind that despite the DualSense being available for a while now, there is no perfect solution for us. Hell, Sony themselves should have created a proper app so that they can make more money from PC users.
The genius behind Controller Companion is that it doesn't mess with the vanilla driver. It just works and doesn't create any incompatibility whatsoever.
I got both DS4Windows and DSX, and even though they do sort of accomplish (badly) what CC does (majestically), they also create a ♥♥♥♥♥♥♥ of incompatibilities, as they emulate xinput (an xbox 360 contoller) to work. And even if you set the configs to not emulate an xbox controller, it'll still act up with the steam input api... In the end, it's all in all a ♥♥♥♥♥♥ experience. I much rather just use it natively with emulators and call it a day.
You misunderstood the topic. I'm not asking if it has Dualsense support or not. I'm asking the chances of the devs implementing it.
You misunderstood my comment.
Controller companion has been built from the ground up on XInput, which was developed by Microsoft specifically for Xbox controllers. So what you're really asking is for the dev to develop a whole new version of controller companion that isn't based on XInput. It can't just be implemented after the fact. It would be an entirely new thing. So the chances are zero.
I'm not sure you know what you're talking about, bud
Dualsense uses generic DirectInput. It's not supported by XInput without using a wrapper. PlayStation controllers do not send XInput commands, which is why CC requires you to use x360ce if you want compatibility.
You're the one asking the question here. I'm absolutely certain that you have no idea what you're talking about. Either accept the reality that it's not going to happen and use a workaround, or continue to be a prick and reject the answer you've been given.
Sure thing blud, there's absolutely no such thing as compatibility layers or data translation. Much less open-source libraries on the subject. I mean, It's not like the very Steam Input API manages to translate DirectInput commands into XInput. You're absolutely right, after years we finally reached the fringe of technology on HID frameworks. There's literally no path forward, no way to accomplish this. Thanks for clarifying that!