Controller Companion

Controller Companion

v00d00m4n 13 Sep, 2018 @ 4:22am
Please add TOGGLE and few more modifiers ASAP!
There is only hold, for example i want some games that has partial gamepad support that works in gameplay but not in menu, like SPLINTER CELL 1, to be toggled into mouse and keyboard emulation secondary binding once START button is pressed and turn it off once it pressed again, right now i cant do that must have stuff.

More advanced toggle thing i wish to see implemented is TOGGLE modifer combined with any other action, so its not just exclusively toggle, and well i really wish to see UNTOGGLE modifer separate from toggle.

One more thing i wish to be added is forced hold-toggle. It should work like if you holding button, but in fact it should be hold after 1st press and should stop being hold after its pressed second time.

Last thing i wish to be added is OnRelease, OnHold modifier to already existing action, like in unreal engine.

For example in same Splinter Cell you have to open quick inventory to select item, and this is where game needs mouse, so i bound inventory to RB in game and made it toggle to alt binds in CC, in al binds of CC is enabled mouse emulation, and what i want to do is 1) select item with cursor and making release event of RB send Left mouse click and at same time get back to main binds 2) alternative would be selecting item with cursor and after this pressing RT or whatever i want, while still pressing RB and make this other button to not just send LMB click, but also untoggle current alt bind at the same time.

This feature is realy needed in many games. I hope you can add it soon, and thank you in advance.
Last edited by v00d00m4n; 13 Sep, 2018 @ 4:23am
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K4_E 1 Mar, 2019 @ 12:04am 
^ Yes to all of this!
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