Astro Protocol

Astro Protocol

Yimino is the only fun race
After multiple games with Yimino and having a lot of fun snowballing like crazy and being able to crush high difficulty AI i tried playing the other two races and wow they are awful, not being able to colonize everything and get massive planet income makes them incredibly boring to play, with terrans its a bit mitigated by the network range but i really felt the economic disparity at the start and the other one where you can only build one thing at a time is just plain horrible.
Am i missing something ? can people really have fun with the other races when all ships are just the same ships with different skins, no race specific techs, no cosmetic or stat differences on stations of different races.
There's some potential but even when we'll get the full version it'll still be very shallow, it needs at the very least a ship building mechanic similar to master of orion.
Also poorly optimized, makes my pc heat up when its just a top down simple game.
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Showing 1-2 of 2 comments
Zeikko  [developer] 1 Feb @ 11:07pm 
Hi! Glad to hear you’re having fun snowballing with Yimono 🙂

If you enjoy rapid expansion and scaling a large planetary economy, then yes, Yimono is deliberately the strongest faction for that playstyle. Among the demo factions, United Tellus leans more toward scaling through stations and network control, while Santri is built around early pressure, discovering anomalies, and capturing or denying stations rather than building them themselves.

That does mean Yimono feels the most immediately rewarding for unrestricted growth. The other factions trade that freedom for different constraints and tempo, which won’t click for everyone, especially in the demo, where their payoffs aren’t always as visible early on.

In the full version there will be 6 playable factions. Ships and tech trees are largely shared on purpose to keep combat readable, but some factions do have traits that modify ship stats in specific situations, and the overall tech pool is significantly larger, allowing much more differentiation between runs and fleets even without a ship designer.

Regarding performance: sorry about the game heating up your system. Even though the presentation is top-down, the game runs a lot of AI calculation, pathfinding, and strategic evaluation each turn, and optimization is still ongoing especially for longer games and bigger maps. We’ll keep improving this as development continues.

Thanks for the detailed feedback, it's much appreciated.
NECRON 2 Feb @ 9:13am 
Originally posted by Zeikko:
Hi! Glad to hear you’re having fun snowballing with Yimono 🙂

If you enjoy rapid expansion and scaling a large planetary economy, then yes, Yimono is deliberately the strongest faction for that playstyle. Among the demo factions, United Tellus leans more toward scaling through stations and network control, while Santri is built around early pressure, discovering anomalies, and capturing or denying stations rather than building them themselves.

That does mean Yimono feels the most immediately rewarding for unrestricted growth. The other factions trade that freedom for different constraints and tempo, which won’t click for everyone, especially in the demo, where their payoffs aren’t always as visible early on.

In the full version there will be 6 playable factions. Ships and tech trees are largely shared on purpose to keep combat readable, but some factions do have traits that modify ship stats in specific situations, and the overall tech pool is significantly larger, allowing much more differentiation between runs and fleets even without a ship designer.

Regarding performance: sorry about the game heating up your system. Even though the presentation is top-down, the game runs a lot of AI calculation, pathfinding, and strategic evaluation each turn, and optimization is still ongoing especially for longer games and bigger maps. We’ll keep improving this as development continues.

Thanks for the detailed feedback, it's much appreciated.

Still sad about the ship designer could really fit well with the artstyle if you kept it simple and had to store the bluprints in labs so you can't just have a ship for everything, also i've just remembered but there needs to be a list of your current technologies i don't even know if you can steal enemy technology and a menu to check what you have would be a easy quality of life change to implement + an option to refund duplicate techs since it can probably happen when you capture labs.
PS: im dumb figured out where the list is, still in my defense the icon needs changing its not immediatly obvious.
Last edited by NECRON; 2 Feb @ 9:39am
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