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2, Make them demand more higher quality food over time.
3. Let us hire staff to help out with jobs.
4. Let us rent better "shops" and then let the rent rise accordingly.
5. Give options to bribe / get rid off the landlord.
6. Give us more passive options to earn more money (see Dave the Diver),
Just to mention a few. Hope this helps.
None of those suggestions End a run, those mechanics you described would Extend a run. At some point you're going to be satisfied with being finished and I think having the greedy land lord take all your money to count the score makes sense.
For example:
- Serve X amout of customers in a certain time.
- Never let more than X customers leave unhappy.
- Make X amount of money total.
- Make max money in X minutes.
- Pay X amount of total rent.
- Upgrade your shop X times.
- Become the owner of the shop.
- Hire X staff member.
etc, etc.
But I also think that things like saving up for retirement/too many bad customer reviews/getting 5 stars in a dungeon dining magazine would also be alternative end points.
But we are working on a game mode where rent is not the "death" factor. Where you can decide more freely what goal you are trying to reach. Maybe that will somehow help in what you want from the game :D
I was choosing the options that upgraded things mostly because I felt it was important and was keeping the tricky recipes to a minimum so I only had a few harder ones. Perhaps that is where I went wrong? Or maybe it was just RNG?
I did really enjoy playing the game, but I felt like I was doing everything right, but still getting locked out because of rent.
Thanks for your message! Different upgrades do have different effect. To make the most money. A good combination is the key! I suggest you to join our discord and discuss with people about strategies!
On another note; we are planning on adding different difficulty settings, where it will be easier in some setting to figure out good builds :)
Thanks for playing!