Goblin Sushi

Goblin Sushi

Grisu 5 Sep, 2025 @ 8:25am
Rent too high?
Hello,

I really liked the demo. But letting the run end via "rent" kills the game for me.
I served all / most dishes in time and made my customers happy. Doesn't that mean anything these days???

There are a lot of other / better ways to let "a run" end (game design wise).

Kind regards
Grisu
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Showing 1-10 of 10 comments
Argonor 6 Sep, 2025 @ 1:32pm 
Originally posted by Grisu:
There are a lot of other / better ways to let "a run" end (game design wise).
What are your suggestions?
Grisu 6 Sep, 2025 @ 2:03pm 
1. Throw more cutomers in over time.
2, Make them demand more higher quality food over time.
3. Let us hire staff to help out with jobs.
4. Let us rent better "shops" and then let the rent rise accordingly.
5. Give options to bribe / get rid off the landlord.
6. Give us more passive options to earn more money (see Dave the Diver),

Just to mention a few. Hope this helps.
TinyTalkingNinja 6 Sep, 2025 @ 6:14pm 
Originally posted by Grisu:
1. Throw more cutomers in over time.
2, Make them demand more higher quality food over time.
3. Let us hire staff to help out with jobs.
4. Let us rent better "shops" and then let the rent rise accordingly.
5. Give options to bribe / get rid off the landlord.
6. Give us more passive options to earn more money (see Dave the Diver),

Just to mention a few. Hope this helps.

None of those suggestions End a run, those mechanics you described would Extend a run. At some point you're going to be satisfied with being finished and I think having the greedy land lord take all your money to count the score makes sense.
Grisu 7 Sep, 2025 @ 3:58am 
They can, when you set up different parameters to end a run.

For example:
- Serve X amout of customers in a certain time.
- Never let more than X customers leave unhappy.
- Make X amount of money total.
- Make max money in X minutes.
- Pay X amount of total rent.
- Upgrade your shop X times.
- Become the owner of the shop.
- Hire X staff member.
etc, etc.
Angry Trash 8 Sep, 2025 @ 4:13pm 
I think rent works, but more as an end of shift thing than as a customer, or at least massively scaling down the growth rate. I got rent back to back as a customer and then died on the third time because it jumped from 300 to 8 and the most I could make from sushi was 14g a piece.

But I also think that things like saving up for retirement/too many bad customer reviews/getting 5 stars in a dungeon dining magazine would also be alternative end points.
Christoph (Old Cake Factory)  [developer] 1 Oct, 2025 @ 4:22am 
Thanks for the suggestion! For the default game mode, rent will most likely stay. The specific rent numbers will 100% change again, as they are in constant balancing work.

But we are working on a game mode where rent is not the "death" factor. Where you can decide more freely what goal you are trying to reach. Maybe that will somehow help in what you want from the game :D
Jet 14 Oct, 2025 @ 3:09am 
I did like the rent mechanic, but found the rent escalated too quickly, I played the game for around an hour just now, and every round ended after about 10 minutes because the rent got too high. Usually I was only a small amount short of meeting it. Perhaps there is something I should have been doing to increase how much money I was making to meet the rent, but I didn't feel like I was finding it easy to figure out what exactly.

I was choosing the options that upgraded things mostly because I felt it was important and was keeping the tricky recipes to a minimum so I only had a few harder ones. Perhaps that is where I went wrong? Or maybe it was just RNG?

I did really enjoy playing the game, but I felt like I was doing everything right, but still getting locked out because of rent.
Last edited by Jet; 14 Oct, 2025 @ 3:11am
Christoph (Old Cake Factory)  [developer] 14 Oct, 2025 @ 8:21am 
Originally posted by Jet:
I did like the rent mechanic, but found the rent escalated too quickly, I played the game for around an hour just now, and every round ended after about 10 minutes because the rent got too high. Usually I was only a small amount short of meeting it. Perhaps there is something I should have been doing to increase how much money I was making to meet the rent, but I didn't feel like I was finding it easy to figure out what exactly.

I was choosing the options that upgraded things mostly because I felt it was important and was keeping the tricky recipes to a minimum so I only had a few harder ones. Perhaps that is where I went wrong? Or maybe it was just RNG?

I did really enjoy playing the game, but I felt like I was doing everything right, but still getting locked out because of rent.


Thanks for your message! Different upgrades do have different effect. To make the most money. A good combination is the key! I suggest you to join our discord and discuss with people about strategies!

On another note; we are planning on adding different difficulty settings, where it will be easier in some setting to figure out good builds :)

Thanks for playing!
Pebbles 19 Oct, 2025 @ 9:48pm 
I tried the game today, and I have decided that it is not worth it considering how quickly the "rent" goes up, terrible game design in my opinion.
WINNER1212 23 Oct, 2025 @ 2:29pm 
What? it's super easy to get to the goblin king at day/wave 15. I played it twice and was never close to losing.
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