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Thanks for reporting these! Added to the bug list.
About the enemy shooting through soil. This is a problem we had since a long time and we tried to improve it bit by bit with several updates. It happens when the spawn point of the enemy bullet is inside the "collider" of the terrain. The physics engine does only trigger when it "enters" a collider from the outside, and not when spawning inside and traveling through it (which is a performance saving method). I hope it currently does only happen rarely and not so often that it feels unfair. If it does currently feel unfair to you, please tell me :)
Thank you and cheers,
Markus