Paint it Back

Paint it Back

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 This topic has been pinned, so it's probably important
CasualLabs  [developer] 14 Oct, 2015 @ 9:25am
Feature requests
Ideas on how to improve Paint it Back? Drop 'em in here.
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Showing 1-15 of 158 comments
derExperte 14 Oct, 2015 @ 9:52am 
This may sound superficial but how about a custom cursor? Game has it's own nice artstyle going on so the default Windows one stands out a bit.
CasualLabs  [developer] 14 Oct, 2015 @ 10:02am 
Originally posted by MindeyederExperte:
This may sound superficial but how about a custom cursor? Game has it's own nice artstyle going on so the default Windows one stands out a bit.

This could happen, I should think.

Edit - I tried a few but they didn't really take.
Last edited by CasualLabs; 25 Oct, 2015 @ 6:57am
Thew 14 Oct, 2015 @ 10:32am 
Maybe a numeric readout somewhere on the screen of which grid space you're hovering over. That would help me a lot.
Dohi64 14 Oct, 2015 @ 11:41am 
playing the demo right now (thanks for making one!). not sure if it's for me, later levels might prove to be too big a challenge for my small brain, but volume sliders for music/sfx are always nice.

edit: nvm, found the options menu :) the game's a definite buy at some point, but maybe scratch the pause symbol and just have the undo/redo/menu buttons there all the time? and the ability to save progress on however many paintings, not just one, would be nice.
Last edited by Dohi64; 14 Oct, 2015 @ 12:09pm
Gerald 14 Oct, 2015 @ 11:53am 
Originally posted by MindeyederExperte:
This may sound superficial but how about a custom cursor? Game has it's own nice artstyle going on so the default Windows one stands out a bit.

Exactly my thoughts. +1
Knurek 14 Oct, 2015 @ 11:58am 
Originally posted by Casual Labs:
Ideas on how to improve Paint it Back? Drop 'em in here.

Ability to rename player profiles maybe?
Maniak 2000 14 Oct, 2015 @ 12:10pm 
When you draw or cross out a line, make sure that mouse is locked to that line, that way even if your arm jerks for whatever reason, you won't make a mess. Even though the game (demo) doesn't seem to penalize you for "wrong moves", it may still be useful for some people... Can be an On/Off option.

When you draw a line it would be nice to know how many squares you've drawn already (more usefull on big levels), so some kind of counter maybe?

Also, might be a good idea to pin this thread))
Echorion 14 Oct, 2015 @ 5:04pm 
I see no red door, so I want it painted back.
Last edited by Echorion; 14 Oct, 2015 @ 5:04pm
james.kay 14 Oct, 2015 @ 10:15pm 
I like the fact puzzles can be any size but without consistent guide lines it is extremely frustrating. As per most Picross games, can you make these consistent?
Rather than showing where the middle of a row/column is, they should always be 5x5 so the player knows a single "block" of a puzzle is always 5x5, regardless of the puzzle size.
If I play an 8x8 puzzle with a line in the middle my brain, as an experienced Picross player, just assumes that line means 5, not 4. So every puzzle I have to do extra work by first figuring out (and then constantly remember) what those guide lines actually mean.

I am enjoying this as a picross game otherwise, it's quite nice, but that one oversight really makes it far more frustrating than it needs to be.
CasualLabs  [developer] 14 Oct, 2015 @ 10:36pm 
Originally posted by james.kay:
I like the fact puzzles can be any size but without consistent guide lines it is extremely frustrating. As per most Picross games, can you make these consistent?
Rather than showing where the middle of a row/column is, they should always be 5x5 so the player knows a single "block" of a puzzle is always 5x5, regardless of the puzzle size.
If I play an 8x8 puzzle with a line in the middle my brain, as an experienced Picross player, just assumes that line means 5, not 4. So every puzzle I have to do extra work by first figuring out (and then constantly remember) what those guide lines actually mean.

I am enjoying this as a picross game otherwise, it's quite nice, but that one oversight really makes it far more frustrating than it needs to be.

In the options there's a checkbox to force groups of five.
james.kay 14 Oct, 2015 @ 10:47pm 
Originally posted by Casual Labs:
In the options there's a checkbox to force groups of five.

Well blow me down, there is!

(eats hat, swallows words, enjoys the game tenfold!)

Thanks!
Talus 14 Oct, 2015 @ 10:53pm 
Could you add commas or some sort of separators for the horizontal numbers? I got burned pretty badly when I saw "1 4" and thought it was the same as "14." Yeah, my bad, but misreading numbers shouldn't really be part of the challenge of a logic game like this.

Also, the music has little crackly artifacts. It's almost like listening to a record.
craigzb 15 Oct, 2015 @ 7:09am 
Please add option to reset/clear player profile slots
Shaori 15 Oct, 2015 @ 3:21pm 
Originally posted by Maniak 2000:
When you draw or cross out a line, make sure that mouse is locked to that line, that way even if your arm jerks for whatever reason, you won't make a mess. Even though the game (demo) doesn't seem to penalize you for "wrong moves", it may still be useful for some people... Can be an On/Off option.
This would be really nice. Really fun game.
CasualLabs  [developer] 15 Oct, 2015 @ 4:35pm 
Originally posted by Shaori:
Originally posted by Maniak 2000:
When you draw or cross out a line, make sure that mouse is locked to that line, that way even if your arm jerks for whatever reason, you won't make a mess. Even though the game (demo) doesn't seem to penalize you for "wrong moves", it may still be useful for some people... Can be an On/Off option.
This would be really nice. Really fun game.

There is a thing that's already in the game (defaults to being on in the options) that helps you draw straight lines. It's kind of subtle but does help. You can see it in action if you slowly paint a straight line with the mouse - the mouse cursor gets relocated to the X or Y center of the gridcel when you paint a new gridcel.
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