Planet Centauri

Planet Centauri

Tidgem 7 Sep, 2021 @ 7:57am
Are belts bad or something?
I can't get a simple windmill to work. Im probably just being an idiot but Ive tried both big to small ratio and the reverse. Neither provided more than maybe 1/year power to my block maker. I have a medium windmill, what setup do I need to make the blockmaker churn? Or are windmills crap and we just use chickens?
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windmill power output depends on wind strength, windmill size and how high it is (max at 40 blocks from ground level i think).
You might also want to use as few wooden cogs as possible, as they have high fraction. Also, you might want to look into double cogs for making speed. But be sure not to make too much speed, as wooden cogs can't really spin too fast before breaking. and more speed would mean more power is required. you can use blockmaker with windmill, but a bunch of chickens is usually better later on
onilink_  [developer] 8 Sep, 2021 @ 12:54am 
The right setup is the setup of the windmill ruin when you create a new map, if you don't want to experiment too much.
Tidgem 8 Sep, 2021 @ 2:19am 
Originally posted by onilink_:
The right setup is the setup of the windmill ruin when you create a new map, if you don't want to experiment too much.
I destroyed it hoping to collect the gears and stuff! I will regenerate a world and take a look :)
Tidgem 8 Sep, 2021 @ 2:20am 
Originally posted by Kobe Squad Kulshius:
windmill power output depends on wind strength, windmill size and how high it is (max at 40 blocks from ground level i think).
You might also want to use as few wooden cogs as possible, as they have high fraction. Also, you might want to look into double cogs for making speed. But be sure not to make too much speed, as wooden cogs can't really spin too fast before breaking. and more speed would mean more power is required. you can use blockmaker with windmill, but a bunch of chickens is usually better later on
Hmm okay. I will try and lure chickens into a house. Is the best way to do this just to make cows chase and to chase chickens into a room they cant escape? I tried using capture gems but I can only have 1 chicken out at a time sadly.
yeah, chase them into house with chicken coop in it with some food, then you put roof or walls around so they don't gtfo :D
Tidgem 9 Sep, 2021 @ 2:15am 
Originally posted by Kobe Squad Kulshius:
yeah, chase them into house with chicken coop in it with some food, then you put roof or walls around so they don't gtfo :D
Ty :) Is there any reason to try and collect rarer chickens? Are legendary ones better runners? :D Also if so, how do I go abouts... untaming the current chickens?
onilink_  [developer] 9 Sep, 2021 @ 6:03am 
Yes, rare chickens are more powerful.
No, you can't use chickens from soul crystals atm. But later on, you can do it.

You can also filter rarity of chickens with different wall heights (rare chickens jump higher).
Last edited by onilink_; 9 Sep, 2021 @ 6:04am
Tidgem 9 Sep, 2021 @ 6:10am 
Originally posted by onilink_:
Yes, rare chickens are more powerful.
No, you can't use chickens from soul crystals atm. But later on, you can do it.

You can also filter rarity of chickens with different wall heights (rare chickens jump higher).
Ooooo thats a cool thing to know! And captured chickens do run on the wheel. It's just only 1 at a time :D Are there stats for how powerful chickens are and stuff? I'd love to know all the numbers behind the machinations. Also just wanted to say thank you for all your help guys :)

On a sidenote, is there a potential date for steam workshop compatibility? As I simply cannot wait to see the amazing stuff people make ^^
Last edited by Tidgem; 9 Sep, 2021 @ 6:14am
onilink_  [developer] 12 Sep, 2021 @ 8:36am 
For the power bonus:
float bonus = m.rarity().color(); float speed = -(6 + m.size() + bonus) * m.facingx(); attr->setPowerParams(speed, 60 + bonus*10);
Second parameter is the "force/torque".
So basically a normal chicken will generate 6 speed and 60 of torque, and a legendary chicken 10 speed and 100 of torque.

About the steam workshop, hard to say, it not a priority atm so it can be "soon" or after the 1.0. It will depend on a lot of things.
Tidgem 12 Sep, 2021 @ 9:04am 
Originally posted by onilink_:
For the power bonus:
float bonus = m.rarity().color(); float speed = -(6 + m.size() + bonus) * m.facingx(); attr->setPowerParams(speed, 60 + bonus*10);
Second parameter is the "force/torque".
So basically a normal chicken will generate 6 speed and 60 of torque, and a legendary chicken 10 speed and 100 of torque.

About the steam workshop, hard to say, it not a priority atm so it can be "soon" or after the 1.0. It will depend on a lot of things.
Thank you for both answers ^^ I look forward to seeing it, is there a roadmap or is it unknown what you have planned for 1.0? :D
onilink_  [developer] 12 Sep, 2021 @ 9:21am 
Well, there is a roadmap but everything is subject to change especially because many things take longer than estimated.
So atm the priority is to fix bugs, add more content for the game progression, improve ergonomics/UI, add controller support and add a better tutorial to replace the current quests.

Many big features may be delayed post 1.0 (so steam workshop, robots, electricity...). Hard to say atm.
Last edited by onilink_; 12 Sep, 2021 @ 9:22am
Tidgem 12 Sep, 2021 @ 12:42pm 
Originally posted by onilink_:
Well, there is a roadmap but everything is subject to change especially because many things take longer than estimated.
So atm the priority is to fix bugs, add more content for the game progression, improve ergonomics/UI, add controller support and add a better tutorial to replace the current quests.

Many big features may be delayed post 1.0 (so steam workshop, robots, electricity...). Hard to say atm.
Ahhh okay :) If you don't mind me giving my thoughts on those then it's below c:

I like the priorities albeit I don't think I witnessed any bugs. As for the other things the only thing IMO that is a chore/pain is getting cows :D Other than that it was all good.

Then you mentioned electricity, obviously go for whatever you think is right, but I really really love that you guys have gone for a basic kinetic machinery kind of thing. Gears and pulleys the like. Maybe if the robots need it then it's just they are wound up clockwork people? I don't know, I just think any old game can go here's a battery and a solar panel you figure it out. But gears and pulleys, with windmills and chickens no less, is wonderfully unique. I would extend that if you could. Perhaps moving water that turns water wheels. Or little soul powered ghosts on a big turbine. That'd be cute. Sorry for the ramble, I just love the style :)

Either way excellent work you guys! Keep it up <3
onilink_  [developer] 20 Sep, 2021 @ 3:52am 
Thank you!

Yeah, the idea of electricity is not to replace the kinetic machinery.
You will need mechanical energy to generate electricity with alternators.

Chickens, windmills, etc are the first tier of energy. You have access to this at the start of the game.
onilink_  [developer] 20 Sep, 2021 @ 3:52am 
Next tier should be steam engines, with water and steam management in pipes to create mechanical energy from coal. With possibility to compress steam in special steam "batteries" to use them in devices like steampunk vehicles.

Last tier will use alternators to convert mechanical energy into electricity.
But the main idea is: you still need all of this mechanical energy to produce electricity efficiently.
Maybe we will have things like sonar panels etc, but each tech will have it's tradeoff, so mechanical systems will never become useless.
onilink_  [developer] 20 Sep, 2021 @ 3:53am 
Also, each new technology will require some understanding by the player.
For example, for alternators, you need electricity to "bootstrap" the system.
Making magnets requires electricity, magnetless alternators requires electricity.
So you will need at least a way to create a basic chemical electric battery...

Don't mind the multiple messages, steam doesn't want me to post everything in one message for some unknown reason...
It seems to be related to parenthesis.
Last edited by onilink_; 20 Sep, 2021 @ 3:53am
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