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some cool ideas.
But keep in mind that some mechanics are just not implemented atm.
For example:
- special rare currencies that can change monsters (ex: reroll rarity, reroll stats)
- equipment and items for monsters, some items can give special bonus for breeding if held by the monster
- special slots on the pets house to put special modifiers inside (ex: breeding speed x2)
For sacrifice and rarity, I was just thinking about making a system like this later.
For automation, I'm not a fan of the pipes for this, I was thinking more about NPCs for this purpose.
Thank you btw!
Good to know. I wasn't aware on the plans for future breeding. In regards to the pipes/chloridians with jobs, that's fine. As long as there is something to do this. The chloridians with jobs will be quite a bit in the future, though, I'd imagine.