Planet Centauri

Planet Centauri

glass zebra 11 Feb, 2024 @ 7:58am
Make double dash downwards not slow you down
Currently double dash downwards seems to overwrite your current falling speed and uses its own. With that you can negate falling damage if you either use it just before hitting the ground or just spam it during falling, which does not even need timing etc. unlike double-jump or sideways air-dash.
Last edited by glass zebra; 11 Feb, 2024 @ 8:00am
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Showing 1-9 of 9 comments
Honestly, considering the fact you can literally multi-dash through air with sideways dashes for faster movement and avoiding fall damage or even infinitely doublejump to effectively fly and gain altitude, I don't think that's really much of an issue. There are multiple ways of avoiding fall damage, including an accessory that nullifies all of it completely. If anything, I'd say fall damage could even be removed from the game completely or skill tree should have an unlockable passive for it at this point.
glass zebra 25 Feb, 2024 @ 7:14pm 
I thought I read that infinite sideways dashing with doublejumping is planned to be removed once wings hit? The accessory takes up a slot you might want for something else (especially now with the desert boss drops).

Edit: found it https://steamhost.cn/steamcommunity_com/app/385380/discussions/3/2605804632884359148/#c2605804632884380719
Last edited by glass zebra; 25 Feb, 2024 @ 7:15pm
Yes, but at this point, we have no idea when or if wings will ever be a thing. Development plans do change over time and currently wings do not really fit into gameplay as much as they would have before (as gameplay did shift towards reaction based combat rather than exploration, at least as I see it personally). I'd say there is 50/50 toss between removing that slot or implementing some sort of wings/jetpack to fill it and it's up to onilink_ to decide which one he feels like doing.
And when you think about it, wings/jetpack isn't really high on priority list by any means given that one of game's gimmick mechanics is capturing monsters to be able to transform into them, including flying monsters (Repty my beloved ♥), which already gives player infinite flight capabilities.
And yes, necklace does take a valuable slot, and it's pretty rare too. Which is why I think it would be beneficial to just add it as expensive mid/late game passive upgrade to doublejump passive branch at this point, considering how many players rely on it and how much better game feels without worrying about fall damage.

As much as I want to cheer for removing all and any bugs in the game, given there is just a single developer working on code (onilink), I think it's just better to focus on harmful bugs that impair player enjoyment of the game (crashes, item or progress loss, unfair deaths, savefile corruptions, bugs that can cause parts of game to be locked out) and allow minor bugs in the game. Basically promoting them to "unintended advanced tech" if you know what i mean.
Last edited by [Kobe Squad] Kulshius; 25 Feb, 2024 @ 7:35pm
onilink_  [developer] 3 Mar, 2024 @ 8:56am 
In fact, wings are planned for the next patch (soon).
They also will be important for some skills of the gold and dragon armor (later).

But I'm still mitigated at the idea of removing the "infinite" dash/jump bug.
Or maybe I can remove it as a bug, and add it as a feature for an early game equippable item...

Because tbh it's not really practical to use for fighting/exploration, but it's fun and useful in some situations.
And even without that you still can place some blocks to move in height. So it's not really a game breaker bug...
glass zebra 3 Mar, 2024 @ 9:03am 
Originally posted by onilink_:
And even without that you still can place some blocks to move in height. So it's not really a game breaker bug...
It is not game breaking, but it makes the item to negate falling damage a bit pointless. It can still help if you "forget" to react, but it is not as great as it first looks when you find that kinda rare and special item. The bug itself is probably not an issue super bad, but other stuff that looks like it is supposed to handle those situations just look out of place.
Last edited by glass zebra; 3 Mar, 2024 @ 11:09am
onilink_  [developer] 3 Mar, 2024 @ 9:09am 
Tbh a lot of players don't even know you can do that.

But yes, it's probably a better idea to add a special item for that. Maybe different tiers with different "dash/jump" limits. Maybe some inertia...
Last edited by onilink_; 3 Mar, 2024 @ 9:10am
Have fun reacting to gal damage cancel at 240fps with haste7
glass zebra 3 Mar, 2024 @ 10:51am 
Originally posted by onilink_:
Tbh a lot of players don't even know you can do that.

But yes, it's probably a better idea to add a special item for that. Maybe different tiers with different "dash/jump" limits. Maybe some inertia...
Yeah it is just some "weirdness". It is not like when I make a request you have to invest into it. It is just something on a list and you decide if or when you want to handle that. It will not destroy my entire enjoyment of the game and I doubt it will do that to anyone else.

The butterfly charm itself could just grant this effect.
Last edited by glass zebra; 3 Mar, 2024 @ 11:10am
onilink_  [developer] 6 Mar, 2024 @ 9:01am 
Yeah no problem, but comments are also a good way to do "brainstorming".
Also, good idea.

Originally posted by Kobe Squad Kulshius:
Have fun reacting to gal damage cancel at 240fps with haste7
:')
Last edited by onilink_; 6 Mar, 2024 @ 9:31am
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