Sid Meier's Civilization III: Complete

Sid Meier's Civilization III: Complete

Windowed Mode (solved, sorta)
So I figured out how to throw this game in windowed mode, in the conquests.ini file, you need to add

KeepRes=1
Video Mode=1024

This is great and all, but now I'm trying to figure out how to make that window movable. I have two monitors and it wants to stay on my primary, but I want it on my secondary. Any ideas?
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Showing 1-10 of 10 comments
Grizzlywer 5 Aug, 2016 @ 9:44am 
just swap it like every window you do?
Rockness Monstah 5 Aug, 2016 @ 10:56am 
I wish it was that easy to just click and drag, but it doesn't let you.
Last edited by Rockness Monstah; 5 Aug, 2016 @ 12:05pm
Grizzlywer 5 Aug, 2016 @ 12:43pm 
try to move it with the taskmgr
you know?
collierLA 14 Oct, 2016 @ 9:46pm 
I don't have a fix for the immovable window, but do want to say OMFG THANK YOU for posting how to actually *get* it in a window instead of stupid full-screen mode. tytytytyty.
Rockness Monstah 17 Nov, 2016 @ 7:05am 
I ended up figuring the movable window shortly after, not sure what I did though! However, glad this topic can help someone else out.
󠀡󠀡 23 Nov, 2016 @ 4:28am 
Originally posted by Rockness Monstah:
I ended up figuring the movable window shortly after, not sure what I did though! However, glad this topic can help someone else out.

WHAT?? how?? i tried to do that for quite some time now please do share how in the heck , i still cant move the sodding 1024x768 'window' from the upper left side of my screen.
Captain Electric 23 Nov, 2016 @ 5:20am 
Originally posted by Rockness Monstah:
KeepRes=1
Video Mode=1024
I've been experimenting with this. While I didn't figure out how to make the game window movable in windowed mode, I did discover something pretty cool about full-screen mode that I'm happy about, despite needing to alt-tab to Chrome for the game manual PDF.

If you take out the "Video Mode=1024" part, but leave the "KeepRes=1" part in there, it will center the title screen in 1024 anyway, but after that, once you've entered the game proper, Civ III will adapt to your native resolution.

Instead of playing the game in 1024x768 stretched blurry across your 1680x1050 or 1920x1080 monitor, the game map will stretch clear, and crisp across your screen.

Game pieces such as cities, ships, workers, and settlers will be smaller but crisp; UI elements such as city banners, order buttons and the Civilopedia will also be smaller but crisp.

If you have a really big monitor and don't want things too small, you can customize your native resolution in your GPU settings. I have a 1920-sized monitor, but it displays everything as if it were 1680-sized; I've learned that's more resource-friendly in general.
Bazzy 7 Dec, 2024 @ 9:06pm 
Originally posted by Sik Goy:
Use DXWnd
and these dxWnd settings, https://drive.google.com/file/d/19iMALXx-0iNZ1skEtsHCCIxy-hw3IvsV/view?usp=sharing
I have to test this. But I hoenstly would like to get the game into windowed mode to be able to use Lossless Scaling and Hopefully get readable text while still having it run 1080p on my end. No idea how to go about it, however atm.
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