Mayhem Triple

Mayhem Triple

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Michel Baie 4 Sep, 2015 @ 11:37am
BUG REPORT
First, just gotta say that : it's a pretty fun game.
Simple, a little bit cheap maybe, but still : it's fun and that's what counts.

Anyway, I got a bug : when fighting the commander rabbit in its bipedal mecha (level 5), the game got stuck.

Here's what happened :
- enconterred the rabbit commander
- he said to wait and got in its robot
- fight begins
- made him fell into the electric trap
- some dialog happen, the kind that you make advance by pressing button, but the playter wasn't immobilized
- then the player followed the boss into the hole
- game "stops" for a moment, then the boss begin its attack pattern again, but the player is completly immobilized and doesn't even react being hit (he's completly invicible).

And that point, I just had to quit the game (minimizing didn't got the controls back, and even the escape key didn't respond).
My guess is that the trigger of the mid-boss dialog got bugged at some point.

Second problem is, I can't load the save.
When I load, I click on my save slot, then "accept", and then I'm back to the title screen with the character sleeping.
Last edited by Michel Baie; 4 Sep, 2015 @ 11:38am
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Showing 1-15 of 21 comments
Dustin  [developer] 4 Sep, 2015 @ 4:19pm 
That sounds bad, I'll look into it. In the meantime, holding [ and ] enables level select in the menu
Dustin  [developer] 4 Sep, 2015 @ 4:40pm 
Did you get any dialog after dropping down? It's supposed to start a small cutscene and I think what's happening is that's not getting started but Mig is still being frozen for it.
Dustin  [developer] 4 Sep, 2015 @ 4:52pm 
Ok I think I fixed it (I hope.) New build is up. The cutscene should always trigger even if you idle at the top. Thank you very much for the detailed bug report!
Last edited by Dustin; 4 Sep, 2015 @ 4:53pm
Michel Baie 5 Sep, 2015 @ 1:44am 
Originally posted by Dustin Gunn:
That sounds bad, I'll look into it. In the meantime, holding [ and ] enables level select in the menu

OK... it doesn't work for AZERTY keyboard - the brackets aren't part of default layyout, it's alt+the thing beside 0 of the top layer, and alt + 5. But then it's just a matter to get the keyboard in the english layout in windows.


That said : the save system is definitively bugged.

- before trying the cheat code for the levels, I couldn't load my progression (slot saing "level 5 loop 1)
- I tried to make a new game on it and didn't got any warning about overwritting the save
- I tried to load that same slot, still didn't worked.

- I used the cheat : now every load command gets me in the level I skipped to - even when I load a "new game" slot, and even after restarting the game.
- Tried to make a new game on a "new game" slot, I did got a warning about overwritting saves.
Even then, I couldn't get it to load afterward.

Wiping the saves, uninstalling the game, reinstalling it and running the game in admin mode didn't solve the problem.

I'm using windows 10, maybe that's related?
Dustin  [developer] 5 Sep, 2015 @ 4:53am 
I just tested it on a windows 10 laptop and it worked for me. Could it be a permissions issue?
Michel Baie 5 Sep, 2015 @ 7:54am 
Doubt it - all permissions are checked.
Also, the saves are created, so it's not about something being "read only".

...

Ckecked the save files with Hex Edit.
There's some differences between a save made at level 1 and one made at level 2 so I guess the save feature works correctly.

I can send you one save if you want to make sure.

... dunno. Could it be a locale problem? Even western games have those, sometimes - Hotline Miami for example.
What are your regional setting? I tried changed mine to English US but no success.
Last edited by Michel Baie; 5 Sep, 2015 @ 7:54am
Dustin  [developer] 5 Sep, 2015 @ 2:13pm 
If you could upload the save that'd help a lot, I could read in game and find out if the file is correct. My region is US
Michel Baie 5 Sep, 2015 @ 3:02pm 
Sure. Sending it right now to the contact found on the readme - Steam forums doesn't allow mediafire links.

Also I tried US setting - it was the most obvious choice - and, well, no luck.
I too have the save problem
haha nerds... 20 Sep, 2015 @ 7:47pm 
Saves doesn't work for me either. I tried the older non-Steam version, and saves work fine there.
And, just like the other guy said, the save files are created, just loading them sends me back to the title screen again.
(Win 7-64, if that matters)
Dustin  [developer] 23 Sep, 2015 @ 8:24am 
Are you all on Windows 10? I am contacting clickteam right now and hoping to fix this incompatibility with the program I used to create the game.
haha nerds... 23 Sep, 2015 @ 8:33am 
Originally posted by Dustin Gunn:
Are you all on Windows 10? I am contacting clickteam right now and hoping to fix this incompatibility with the program I used to create the game.
I am on Windows 7 (64-bit), and as I said in, the older free version saves work fine.

Edit: I should maybe also point out that the saves show up in the list, and they show the correct level etc, it just can't be loaded but returns to the title screen.
Last edited by haha nerds...; 23 Sep, 2015 @ 1:18pm
Dustin  [developer] 23 Sep, 2015 @ 5:16pm 
I gave clickteam the info but no luck solving it yet. Honestly this issue's really been worrying me and I think I'm going to have to redo the entire save system to use INI files instead of arrays. I'm not sure if that's viable given the structure of my game but I'll give it a shot. I'll need to make it convert old saves to use the new system as well so it might take a while to create and test.

When it's done I'll make it a beta branch for a while because it's going to change a lot of stuff. I hope you guys will still be interested in the game by then. Sorry again about this.
Originally posted by Dustin Gunn:
I gave clickteam the info but no luck solving it yet. Honestly this issue's really been worrying me and I think I'm going to have to redo the entire save system to use INI files instead of arrays. I'm not sure if that's viable given the structure of my game but I'll give it a shot. I'll need to make it convert old saves to use the new system as well so it might take a while to create and test.

When it's done I'll make it a beta branch for a while because it's going to change a lot of stuff. I hope you guys will still be interested in the game by then. Sorry again about this.

Sir you have been very helpful and are trying which is more than most, I look forward to it being done and despite the save prob i'v sent out a couple of gift copys to friends because the game is worth it.
haha nerds... 23 Sep, 2015 @ 5:49pm 
Originally posted by Dustin Gunn:
I gave clickteam the info but no luck solving it yet. Honestly this issue's really been worrying me and I think I'm going to have to redo the entire save system to use INI files instead of arrays. I'm not sure if that's viable given the structure of my game but I'll give it a shot. I'll need to make it convert old saves to use the new system as well so it might take a while to create and test. ...
I don't know if I have the same problem as the others, but I've played a lot of MMF games (and used it myself) and never had any problem with saving/loading arrays.
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