Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

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Belisarius 18 Oct, 2019 @ 9:41pm
Game Dev Appreciation Thread
Hi everyone :)

News related this board needs a bit more content, so I thought I'd grab the Tweets of the WTF:ZF devs and post them here, so the concerns of the game being abandoned vanish, because the two guys working on the game are putting one hell of an effort into it, so here we go.

Since Steam doesn't allow direct image posting, I'll link to the Tweets instead, so everyone should be able to click and see the content.

Gravity is a ♥♥♥♥♥, but it'll be our ♥♥♥♥♥!

Missile redirection in battle

Hadron module animation

You ♥♥♥♥ with the wrong people effect

Old vs. new

Ship bullet dodge animation WIP

Distortion field module animation

Elite Tier 3 weapon mounts

Some inaccuracy level show off for balancing purpose

Testing new Tier 3 weapon

Not even a pixel left

New blueprint icons

Reskinned Halberd

New kind of ammunition

Mobile warp inhibitor pulse generator

Asteroids won't always cover you

One explosion and gone it is

Glad no stones got harmed

Team up against the boss!

Beam of the Beast

Missile rage mode

Tachyon Burst ECM module

Heat disposal modules

New modules 1

New modules 2

New modules 3

Heat disposal system show off

Burst effect tuning

Torpedos? Here they come, literally

New modules to kick your ***

3 out of 8 new module icons

The Expanse, anyone?

3 hits and nearly gone

Beam rage

Stealth implementation

Artifact icons

Beam wars

Ion Beam controller

New Beam witchcraft

Ion Beam controller icons

BEAMZ!

Spear and Pike elite variants

Arbalest elite variant

Concept for new tooltips

Reactor tooltips overhaul

Hypnotizing biome backgrounds

Interior lights change

Goliath Industries - Excavator - Deep space mining

Goliath Industries - Pickaxe & Drillborer - Deep space mining

Faction screen development

Faction progress screen

Faction icon blueand blue

Interior tooltip overhaul

Jan appreciates his own work

Some small turret art

New logistics screen concept

New station access screen

Jan's struggle with the new fire extinguisher mechanics

Jan's struggle with the new fire extinguisher mechanics continued

Outside effects visible inside interior

Some more projection of exterior -> interior effects

Beamz slashing through interiors

And that's how meatbag puppets for evil AI are created

Beamz eating ship

Some new turret art

High quality space shisha bar

Ship parts part ways

Artillery as new turret subtype

Upcoming ship "Avrosus"

Shockwave rendering show off

Adding scattered light form local sources

Wasting 3 opponents at once

"Mining"

X-Raying asteroids for resources

Results of asteroid scan

Beaming waste away & probing profits of asteroids

Better mining turrets

The bigger the laser the better the outcome

Reflective surfaces done by black magic

Now with crew chatter!

Hades class vessel

Another shockwave effect show off

Jan likes this ship & you'll know why when you see it

Give 'em hell!

These are, with only few exceptions, all game related show off tweets from the devs from January this year up to today. Took me long enough to collect and embed them in the url-tags, so if you want to see the older images, visit Jan's Twitter and scroll through his amazing work. It deserves way more attention and appreciation, so feel free :Khappy:

Sorry for my absence. I was hospitalized for quite some time and will be again in the next few weeks. I will be back as soon as I can!
Last edited by Belisarius; 12 Feb, 2020 @ 11:04am
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Showing 1-8 of 8 comments
Nox 18 Oct, 2019 @ 9:50pm 
Well it's been under wraps for a while, and I wish we could have talked about it sooner but the devs have been super active and engaged with us every single day. They vigorously argue design, are open to feedback and are online almost more than I am.

Belisarius 27 Oct, 2019 @ 5:52pm 
Just let me clear up that some of these images, if not all, are from the multiplayer version of the game that is still being tested and thus not yet released.
MΛƬΉΣΛƧ 28 Oct, 2019 @ 7:44am 
Originally posted by Belisarius:
Just let me clear up that some of these images, if not all, are from the multiplayer version of the game that is still being tested and thus not yet released.
theye are actually developing a multiplayer version ?
Belisarius 28 Oct, 2019 @ 9:53am 
Yes, they are and it's called Vagabonds instead of Zero Falls. If you want you can join the public discord server ( https://discord.gg/MpjRsAp ) and read through it for access. I'm no developer or responsible person regarding the development and thus not giving away any data that isn't made explicitly public, but on discord you may find all available infos about it.

For further questions just ask :Khappy:

Edit: Added seven new tweets of development.
Last edited by Belisarius; 28 Oct, 2019 @ 10:35am
Mattg925 7 Feb, 2020 @ 12:46am 
Love it, Can't wait for the latest update!
Belisarius 12 Feb, 2020 @ 11:04am 
New updates posted!
Celendrin 13 Jun, 2021 @ 9:22pm 
The people making the game should consider doing programs to sell / put out (donation, open source, whatever) because they seem really adept at implementing physics and mechanics people have wanted for years but nobody's taking the time to do them (i.e. actually damaging specific ship parts, in-ship on foot battles, etc).

That normal mapping (bump mapping, I forget the exact name it was covered by 'Games from Scratch") program looks very sleek and professional you guys could probably put out many other programs like that.

With the amount of innovation and ingenuity you're putting in your coding you guys could probably have a very successful career coding software for game-making.

Games are in dire need of 'physics' (and immersion) based coding, to help them feel more interactive and 'real', that would probably be a very receptive market.

Good job
dscook83 9 Jun, 2024 @ 6:14pm 
Just got the game on steam, just want to say......this game is AWESOME. great concept, good comedy, great size, controls are expansive and not hateful. And it is still in EA, I can't wait to see the game fully fleshed out! I will certainly be looking for a more direct way to support you guys! I hope I can help you bring this project to fruition! It is just amazing... with such a small team too. A shining example of Indie, I love it!
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