Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

This game is trying to be way too complex with no general direction.
When you "need" a guide to get through a game, the game has already fallen off the rails.

Get rid of the gene crap and the crystal mining and focus on where this game is unique:
Ship to Ship Combat

This is the only game where you can rip an enemy ship apart just to board it with an EVA and finish off the crew. Then you can repair and take it as your own.

Yet the game play is such a slug at the beginning, the story isn't really compelling and building your own ship is mandatory to have any fun.

If I could rewrite the game, I would have given it an FTL or Empire Vs Empire scenario, where you capture stations and fortifications.
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Showing 1-2 of 2 comments
Anashar Vicis Educis 17 Oct, 2024 @ 9:54pm 
And that's why it's not your game.
This is more akin to an interactive art piece, rather than your personal playground, though you may play in it.

I actually like the crystal growing mini game and the effects that were planned to go with it, as a way to safeguard your space and maybe even ship, from the xenos, which used to be able to board your ship. Not sure if they still can, it's been a while since I've actually played.

There were certain asteroid belts and stations or wrecks that would have little missiles shoot off and if they hit your ship an alien spawner would be introduced somewhere inside your ship. The crystals serve a different purpose at this point, but may retain part of that concept.

It was at least intended to be directly tied to the whole boarding thing you're griping about not being the main focus, anyhow.
But they may have gone a different direction with it. Sorry you don't like it.
There's a 2 or 3 person team working on it when they have time.
Real games are art.
What you suggest is a clone.
Brother Invictus 23 Oct, 2024 @ 12:56pm 
Originally posted by Anashar Vicis Educis:
And that's why it's not your game.
This is more akin to an interactive art piece, rather than your personal playground, though you may play in it.

I actually like the crystal growing mini game and the effects that were planned to go with it, as a way to safeguard your space and maybe even ship, from the xenos, which used to be able to board your ship. Not sure if they still can, it's been a while since I've actually played.

There were certain asteroid belts and stations or wrecks that would have little missiles shoot off and if they hit your ship an alien spawner would be introduced somewhere inside your ship. The crystals serve a different purpose at this point, but may retain part of that concept.

It was at least intended to be directly tied to the whole boarding thing you're griping about not being the main focus, anyhow.
But they may have gone a different direction with it. Sorry you don't like it.
There's a 2 or 3 person team working on it when they have time.
Real games are art.
What you suggest is a clone.

Scorn is an art piece. Not every game is art, much like every crayon drawing from a child is not considered art.

Using Scorn as a continued example, sometimes you have to set hard limits on what you want a game to be, a lot of the content was cut that resulted in a smaller product, but they published out a product no less. This happens with every major game from Fallout to The Witcher because believe it or not it costs money to live.

Telling me that I "may play in it" is tone deaf and quite frankly just shows a lack of awareness. It would be better for them to publish a game that is complete and enjoyable by a greater number of people than just you so that they then can go on to make another game that is closer to their expectations.

For example the Unknown Worlds studio - Made their first game on a custom engine that was very niche. Then they went on to make Subnautica and it's on the way to have a third sequal.

I agree that a game delayed is better than a bad product, but if you have no direction and endless time that you plan to spend on it then you will never have a completed project that you hope for.
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