Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

Is there a list of what's changed since the original versions?
Haven't played this since back in the days when the concept was an anti-roguelike in that you were a very disposable clone with a very disposable ship and the goal of the game was to throw as much stupid ♥♥♥♥ at the objective until you won. Which was good dumb fun.

Then I remember the dev announcing big changes to the game that would essentially charge the concept entirely, but then they were taking ages and I tuned out and stopped following progress.
Just wondering what ended up getting changed and what the state of things is?
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RawrKitteh 18 Jun @ 11:20pm 
Well ship isn't really that disposable anymore; you now have an inventory slot for a 'packed' ship that you can spawn from any hangar
Obviously cargo will still be lost if the ship is destroyed though.
Diarmuhnd 25 Jun @ 10:46pm 
Originally posted by Malkevin:
Haven't played this since back in the days when the concept was an anti-roguelike in that you were a very disposable clone with a very disposable ship and the goal of the game was to throw as much stupid ♥♥♥♥ at the objective until you won. Which was good dumb fun.

Then I remember the dev announcing big changes to the game that would essentially charge the concept entirely, but then they were taking ages and I tuned out and stopped following progress.
Just wondering what ended up getting changed and what the state of things is?
Its even worse than it used to be ... broken beyond belief for me. Changes made and new game breaking bugs with fixes never delivered ... now more promises on the official Discord on more changes and more bs.

He has our money and couldn't care less about anything other than keeping this scam game on life support on Steam while he panders to the Discord yes-gamers.
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Showing 1-2 of 2 comments
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