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Just be clear you cann't edit a ship that is already spawned in the world other then it weapons for it Turrets. Recycle it if you can and Build a new one if you have the hull plans.
Sadly, its true, only way to rearrange ship layout is through the logistics screen. Will need to design and build a completely new ship. Scrap/sell/keep your old one after salvaging turrets and components from it.
Answer to 9b. Crew gain xp and levels by having them with you as you complete missions and gain xp through ship to ship combat. I usually have them man a gunnery station with turrets linked to it. They are usually more accurate than I am, but have a hard time prioritizing targets. Not a big deal if you have a cool beam weapon under your control or heavy fighters. Honestly its the best way to melt fleets. Neither you nor your crew gain xp from ground combat as far as I can tell.
Also you can remove turrets from captured ships for later use.
You can repair at the stations marked by a wrench icon by hailing them but will require goo on board.
Grey goo is life.
Does anyone have advice for preventing the game "forgetting" to give you the ship you just brought back to base as a packable item?
Normally, upon docking using "v", if you used a ship that's not the one you have equipped, it puts the one you just used to arrive in your inventory (or your station's inventory if you are full).
BUT
Just liberated my 2nd pirate ship (looked like a Vulture variant, baited pirate into ramming an asteroid, hah!), had it repaired, "v" docked back at base... got nothing.
This also happened to the 1st bigger pirate grab, was a gucci'd up Eagle I think.
I've checked personal inventory and station inventory. Nothing.
Before I go mad or waste more time, is this a class restriction (like no ships of corvette or larger is allowed to be taken as an item?) or a known bug?
Is there a workaround? (dock using airlocks first? use a neutral station? clear personal inventory slot?
Maybe it will ansert some question you guy have.