Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

Zombie101 20 Aug, 2024 @ 1:04pm
To New players
Mind you I had to restart 3 times to get the game going as it change some core stuff for ships. Sense then I have tested the game more it ok though it does have some issues. One in that Nanite Aura Hanging is a problem as it slow down if there a gap there no structure under it make it hang up making repair take hell of alot longer.

Tips for Starting Players in the game

1. Follow the new instuctions and take your time!!

2. When you want do business on a station "Tab" target it then "V" this only way you get access to your ship stores when on station!! If you Docked you have only access your self.

3. Pok'e Ball the hell out ships there worth 20k+ easy!!

4. Buy a Gun on your home station and raid the direlict Bases. Try and find a Preferred None Nanite Aura as this is best over all disspite it hang on gaps as it repairs.

5. Read rule 2 when you want to put resources on your station to make a new ship. You can then unload it to personal account in on your home base visa the terminals were you spawn ships.

6. Missions this important one so going sub class it by mission type. Pay will determine your distant you have travel 50-100k means a very very long trip!!

6a. Passagers Missions = This one easy to understand Look at what cabins you have there are different ranks to them so you need that many or more. Read it what is needed for the trip before accepting!! If the rank of your cabins is higher then what there ask it a act like a free upgrade.
6b. Fighting missions = Read the discription see what you may be up against. I would suggest making a ship before doing these.
6c. Transport missions = ? Yet to complete one!! But I suspect that it take the mission you Shuttle your ship then to go a station pick up cargo then run it to other station!! Please remember Rule 2

7. Turrets This one really got me for some time. But it is not that complex just to older players. You need Buy or Make the turret your going installation. Still Testing so Grain of salt!! I found has works Have the turret in your personal inventory when installing. Yet to test see can be in ship stores or station storehouse.

8. Reloading ship weapons and repair drone put some of Nanite Goo/Ammo crates in the ship cargo hold. I would suggest keeping handful on your just incase when you plan to fight ship to ship!! Ballistic weapons need Ammo crates Bigger the turret more they take reload!!

9. AI Crew = THANK GOD don't have to have them as they annoying follow you!! But if you do then use them then there follow thing set it to hold if you click on follow!!
9a. Don't take them in to Diralect Bases there there going to die!!!
9b. Skills = No idea how they Level and work
9c. Can you befitt from having them yea. But there still really really really stupid!!!
9d. Not tested but!! Having them on ship and you died you spawn in to them or that was
what happened old days!!

10 Mod up a ship your self it will normally be better!! Then what they fly!!

I hope this helps you!!

To the maker "FOR LOVE OF GOD FIX THE NANITE ARUA GAP PROBLEM!!" I had to let a ship sit 6+ hrs to repair because of this problem!! This problem been around for years now!!!
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Showing 1-8 of 8 comments
Umbral Reaver 20 Aug, 2024 @ 3:57pm 
Thanks for the tips! Can confirm you can respawn from crew if they're still on your ship when you died.
Umbral Reaver 20 Aug, 2024 @ 6:58pm 
A question from a newbie: I've figured out how to edit ships to build them fresh from station resources, but I'm yet to discover how to edit existing ships. Is this a thing I can do? I've got a very nice cruiser(?) that I've been tuning for a while, and I'd like to tweak some of its gubbins to further hone performance.
Zombie101 21 Aug, 2024 @ 2:27am 
Ships that have a base design. When a ship is spawned it always going be like that cann't be edited other then weapons for your turrets. You maybe able recycle that ship make a new then edit from a base design that you have stored that you can spawn new one!!

Just be clear you cann't edit a ship that is already spawned in the world other then it weapons for it Turrets. Recycle it if you can and Build a new one if you have the hull plans.
Flip360 21 Aug, 2024 @ 10:04am 
Nice guide! Packey balling ships is definitely the best way to make money imo. The larger ships start giving millions of credits eventually.

Sadly, its true, only way to rearrange ship layout is through the logistics screen. Will need to design and build a completely new ship. Scrap/sell/keep your old one after salvaging turrets and components from it.

Answer to 9b. Crew gain xp and levels by having them with you as you complete missions and gain xp through ship to ship combat. I usually have them man a gunnery station with turrets linked to it. They are usually more accurate than I am, but have a hard time prioritizing targets. Not a big deal if you have a cool beam weapon under your control or heavy fighters. Honestly its the best way to melt fleets. Neither you nor your crew gain xp from ground combat as far as I can tell.
MinenSpecht 21 Aug, 2024 @ 12:15pm 
You forgot the most important thing: Always have grey goo in your inventory and in ships inventory. A full stack if possible. This is the most vital resource needed for everything.

Also you can remove turrets from captured ships for later use.
Mr. Fibble 22 Aug, 2024 @ 8:16am 
Take a moment to learn where things like the bridge is in relation to the airlock. Knocking it out will stop a ship dead in its tracks and on the ones without a gunnery station also stop them attacking. Likewise remember where your own bridge is and pay attention to how much fire it takes.

You can repair at the stations marked by a wrench icon by hailing them but will require goo on board.
lemmonoski 4 Sep, 2024 @ 2:33am 
All good points, this helped my first attempt immensely.
Grey goo is life.

Does anyone have advice for preventing the game "forgetting" to give you the ship you just brought back to base as a packable item?
Normally, upon docking using "v", if you used a ship that's not the one you have equipped, it puts the one you just used to arrive in your inventory (or your station's inventory if you are full).

BUT

Just liberated my 2nd pirate ship (looked like a Vulture variant, baited pirate into ramming an asteroid, hah!), had it repaired, "v" docked back at base... got nothing.

This also happened to the 1st bigger pirate grab, was a gucci'd up Eagle I think.

I've checked personal inventory and station inventory. Nothing.

Before I go mad or waste more time, is this a class restriction (like no ships of corvette or larger is allowed to be taken as an item?) or a known bug?

Is there a workaround? (dock using airlocks first? use a neutral station? clear personal inventory slot?
neong 4 Sep, 2024 @ 3:52am 
I am working on a ship guide you can find it unter Guides.
Maybe it will ansert some question you guy have.
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