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https://c.radikal.ru/c21/2109/f5/08d193926798.png
That was obviously wrong and so I fixed it, which made all of my quests work so I was happy and uploaded a patch without stopping to check if the initial spawn of the ships were relying on that bug to populate their crew. This was a 2 bug scenario where 1 bug caused a second bug to not be a bug until I fixed the first bug.
Now after attempt 2 I believe ships are spawning with the correct crew AND keeping those crew after a save+reload correctly.
None of this would be such a big issue if our universe was smaller. We allow unmodified ships to move around as templates because it saves a LOT of disk space when you have thousands of ships in your world.
Thanks for the quick fix! Reminds me of the coders version of the beer bottles song
but in fact ships spawns,but event/quest not working
dev,please,test your game.
https://ibb.co/6wz3Y31