Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To do this, right click on the game in your steam library, choose "properties", then go to the "local files" tab and click "Verify integrity of game files..."
If that doesn't work I'll have to get more creative and find a way to get the loading of initial assets to produce a crash log.
Verifyin files did not help, same as reinstalling the game. But I did launch the game with setting to run int on Integrated GPU. But it is to slow and when I change it back to NVIDEA GPU - the game crash. any idea how to find the roots of this bug?
Meanwhile I will work on get exception handling to create crash logs for that part of the process so we can collect more info.
with integrated card I could launch the game with a huge lags, but nvidia keep crushing.
Crash caused by: Crash during initial loading of game content
HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
SharpDX
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
at Microsoft.Xna.Framework.Graphics.ConstantBuffer.PlatformInitialize()
at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at CoOpSpRpG.LoaderProc.loadArt(ConcurrentQueue`1 messageQueue)
at CoOpSpRpG.LoaderProc.threadProcVerbose(ConcurrentQueue`1 messageQueue, ConcurrentQueue`1 errorMessages)
at CoOpSpRpG.LoadingWorldScreen.loadAssets()
Void CheckError()
I've downgraded my grafic driver to 431.60-notebook-win8-win7-64bit-international-whql.exe
and the game seem to work fine!