Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

aplethoraof 17 Dec, 2019 @ 10:28am
Ship won't stop spinning
If I hold A or D for too long (around 3-5 seconds), for some reason my ship will stop spinning no matter what I do.

The ship will keep spinning for 5+ mins (I didn't let it go for beyond 5 minutes, it was pretty boring to watch my ship spin in circles).

I have tried:
-Holding the reverse key (if I held A, then D. If I held D, then A).
-Pressing LMB to align my ship with a particular direction.
-Pressing S in the hopes that it will break my ship.
-Exiting navigation.

The only way out seemingly is to quit and restart, or suicide.

If this is not a bug, I apologise. It just seems way too unforgiving to be intended design.
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Showing 1-4 of 4 comments
Jan  [developer] 17 Dec, 2019 @ 12:48pm 
Sounds to me like your ship run out of energy, were your reactors or heat sinks damaged? It looks like you burned all remaining energy to start the spin and then you had nothing to stop it. We never had this report before.
SpicyBeanDip 17 Dec, 2019 @ 2:11pm 
sounds like something I would do. I might try and replicate this later. Definitely an issue of energy if saving and quitting solves the issue, as that resets all of the systems and energy allocation. Still odd to hear if you've stopped giving it engine inputs that your energy isnt coming back. Slowing a momentum burn might take a significant amount of stopping power, but only assuming the speed is exponential in zero g? And also odd to hear it happens after only 3-5 seconds. Can we get a screenshot of the ship and ship systems and power overlay into the thread by chance?
aplethoraof 17 Dec, 2019 @ 2:47pm 
Sure, I'll see if I can replicate it later and toss it in here. Crossing my fingers that it is a user issue and not a bug :D
Jan  [developer] 17 Dec, 2019 @ 6:20pm 
Best way to confirm this is to do this next time it happens:
Go to interior, equip your repair tool, mouse over thruster and hold right mouse. It will show you current energy. Check few thrusters, if they are all empty (energy 0) then that's the issue and definitely not the bug.
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Showing 1-4 of 4 comments
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