Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

Spynal Toad 22 Jan, 2022 @ 2:45am
[0.9.1.00] game crashed to the main menu upon weapon impact - and now i can't even load the world it happened in!
i was in the Infested Nebula hunting the elusive battleship that's supposedly there. i came across another battle-cruiser, thought, "♥♥♥♥ it, let's fight". after some positioning and all, i fired the Fusion Charge weapon that was on my ship, it hits my target and then... the game boots me back to the main menu, and said it filed a crash report. here's what it says, verbatim:

Crash caused by: core game update unhandled exception Negating the minimum value of a twos complement number is invalid. mscorlib at System.Math.AbsHelper(Int32 value) at CoOpSpRpG.Gameplay_Management.NavigationManager.GetNavSectionsBetween(Vector2 Start, Vector2 End, List`1& OutNavSections, Boolean bGetNeighbors) at CoOpSpRpG.Gameplay_Management.NavigationManager.NotifyShipPosition(Vector2 pos) at CoOpSpRpG.Ship.mandatoryUpdate(Single elapsed, BattleSession session) at CoOpSpRpG.BattleSessionSP.localUpdate(Single elapsed) at CoOpSpRpG.BattleSessionSP.update(Single elapsed) at CoOpSpRpG.VNavigationRev3.Update(Single elapsed) at CoOpSpRpG.SCREEN_MANAGER.Update(GameTime gameTime) at CoOpSpRpG.Game1.Update(GameTime gameTime) Int32 AbsHelper(Int32)

now, i have no idea what any of this means. what i do know, is that every time i try to load the world back up, it boots me right back to the main menu, and logs an identical(?) crash report.

So basically, whatever happened soft-locked the world it happened in.

also, I've used the fusion charge a million times with no problem. but now it decides to do something funky?

What do?
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Showing 1-1 of 1 comments
blacktea 22 Jan, 2022 @ 11:20am 
this weapon is bugged (fixed by the devs already, but the fix is not live yet), I wouldn't recommend using it until next patch. I could fix your worldsave if you share it with me on discord.
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