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... Just so I'm on the same page, dumbing down the game was a "requested feature" you're saying?
Argh, per my [olllldddd] steam review of WTF Zero Falls, that was one of the shining moments in gameplay for me, it made so much sense after all:
How can you expect to interact with a module you don't have any blueprints/researched knowledge of? You can't even safely remove it from a design, as you simply don't understand anything about it!
If that's an intentional feature change, then that's really disappointing!
Awh man, thanks for the heads up. That was half the fun for me, having to plan the blueprints, to make sure I could actually remove stuff/etc. to customize the ships. Too bad they didn't tie stuff like that into a difficulty toggle/whatnot, as it really played into the immersion IMHO.