Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

Porcupine 1 Jan, 2022 @ 10:26am
[0.9.0.11] Ship Editor - Can interact with technologies you have not researched.
Just like the title says, still present in 0.9.0.11 with BlackTea's community bug fixes mod (if it matters), one can still interact with technologies they have not researched in the ship editor.

Reproducing is easy:
- Start a new game, progress to the point where you get the Boulder blueprints.
- In the spawn a new ship screen, edit the Boulder, save as "test"
- In editor, remove spinal weapon without having researched a blueprint for said weapon, nor completed all the prerequisite research on Tier1 blueprints.
- Done.
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Showing 1-4 of 4 comments
blacktea 1 Jan, 2022 @ 10:56am 
It is actually not a bug, this feature was requested a lot and the devs decided to add it.
Porcupine 1 Jan, 2022 @ 11:01am 
Originally posted by blacktea:
It is actually not a bug, this feature was requested a lot and the devs decided to add it.

... Just so I'm on the same page, dumbing down the game was a "requested feature" you're saying?

Argh, per my [olllldddd] steam review of WTF Zero Falls, that was one of the shining moments in gameplay for me, it made so much sense after all:

How can you expect to interact with a module you don't have any blueprints/researched knowledge of? You can't even safely remove it from a design, as you simply don't understand anything about it!

If that's an intentional feature change, then that's really disappointing!
blacktea 1 Jan, 2022 @ 11:17am 
A lot of people were complaining about how they couldn't make their own designs. There was always that one big module in the center of the ship which they couldn't find the blueprints for and couldn't remove. And it screwed all the customisation fun for them, so the devs changed that.
Last edited by blacktea; 1 Jan, 2022 @ 11:22am
Porcupine 1 Jan, 2022 @ 12:07pm 
Originally posted by blacktea:
A lot of people were complaining about how they couldn't make their own designs. There was always that one big module in the center of the ship which they couldn't find the blueprints for and couldn't remove. And it screwed all the customisation fun for them, so the devs changed that.

Awh man, thanks for the heads up. That was half the fun for me, having to plan the blueprints, to make sure I could actually remove stuff/etc. to customize the ships. Too bad they didn't tie stuff like that into a difficulty toggle/whatnot, as it really played into the immersion IMHO.
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Showing 1-4 of 4 comments
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