Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll try that too. They've just been parked in one system forever now.
I think it still requires a hero, even if the text doesn't say it.
I took my fleet with hero and had it defend that system and nothing happened. Left it like that for many turns, to no effect.
playing as craver.
the same thing worked with empire/unfallen just fine.
the difference is that with empire/unfallen ship that I need to intercept was moving, and with craver it is not moving anywhere.
is there still no solution?
Not very well-designed, IMO, but it does make sense with the game mechanics - guard only has an effect on ships as they enter the guarded system, so that's the only moment when you can "intercept" them.
I'm playng on "fast" world setting, so 30 turns are about one third of whole playthrough.
This is made difficult by the fact that after an end turn the AI moves ships before you do... so you can't move and guard real quick (most of the time anyway).
As previously stated the ship cannot be in the same system where you have the ship guarding on the turn where it appears (meaning it has to move away and then move back).
It is May 2025 (good luck to future us). This is still true. You need hero. It still doesn't tell you that in the quest.