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250 turns on endless speed is actually a lot longer than I thought it would be though, and with the lack of content I might not even hit that before getting bored.
1) the 'score' timer is 100 turns
2) the game can keep playing even after that
3) this timer tends to increase as early access progresses.
<Property Name="LastTurn" BaseValue="3" RoundingFunction="Ceil"/>
Then started a new game on normal speed. The game ended with a score defeat on turn 4. So I can confirm that setting is how you change the score turn limit, and it works.
Going to edit the first post to make it clear.
No, the game just ends after the score victory, whether you win or lose. You can't continue. A lot of people complained about it so the devs confirmed they are removing the limit with the first patch likely sometime next week. They were going to gradually increase it like in EL, but nobody wants to deal with it.
I keep starting over too. Haven't made it past 50 turns yet. I'm blaming bad maps but I suspect it's my own stupidity. ;)
- how to tweak map gen? - maps in alpha are so claustrophobic.. i feel I'm in prison cell not in galaxy...space..where you can explore and...discover....stuff... one step right - end of map.... one step left - end of map. i can't enjoy my alpha.... pleas help :)
[edit] i found folder GalaxyGenerator with file WeightTableDefinitions - but i'm complet programing noob... can't figure out which values i shul increes
The WeightTableDefinitions file has some settings worth changing though. That file decides the size and types of planets found around stars. I've changed it to disable Desert, Barren, Lava and Gas Giants from spawning at all, since there's currently no way to colonize them. I also "fixed" blue stars to generate cold planets instead of hot ones, because that's what the star description says and it makes sense for the sophon spawn.
Does anyone know if there are going to be new ship hulls for the 4th and 5th era or is the carrier the last hull we unlock?
According to your information you can make the galaxy a lot bigger but only have to normal amount of stars. That way you end up with bigger distances between the stars which means longer travel time.
I did this in ES 1 because that's how I like to play the game.
So how is zooming if you make huge maps? In ES 1 the galaxy zoom was pretty bad because you only had zoom steps and it wasn't made for modding the galaxy bigger than they anticipated.
The game I had was fubar anyway. I've lost to an Lumeris AI, who won a score victory, even though I've bombed all but two outlying colonies of them to ashes.Yet miraculously not only did his huge A.F. influence zones remain, even though only ashes and corpses where the center of each radius,... nonono! It apparently ALSO makes no difference if you are basically wiped out as long as you still have SOME system left alive for the score victory. I looked at the graphs in the end screen... the Lumeris steadily rose even durning the time I was cleansing system after system of them of life. But hey... its EA.
Just means that I will not use Score Victory in the next few games until the next big patch rolls out. ^.^