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so its shown you how to move your scouts around to find planets thats one of the things you do explore around trying to find good star systems to colonise. each planet has a FIDSI score
FIDSI
Food - if you eat to live this affects growth and if you can live there
Industry - how much production you make
Dust - this is money id the endless verse
Science- is well science output.
Influence - this is used in political stuff enacting and maintaining laws , interacting with minor races or doing political stuff to rivals. it is usually zero.
the score represents how much stuff that planet makes per pop you have there.
Now although you colonise a planet you actually take the whole star system and can freely move population around between the planets in that system
also there are 8? strategic resoursces and a load of luxury which are used for soo much read up ont hem later if you want.
cold will be good at science , hot will be good for industry , they will also have a sterile to fertile rating
you will probably want to specialise each system to science or industry
FIDSI is per system, one planet can feed the whole system but food cant be sent between systems.
there are techs that will let you add more room to planets to terraform them into what you like, build moonbases etc they will change drastically over a game.
pick a system with good planets and get colonising.
while it builds there are things to so, keep scouting , build things at your home planet, spend resources to speed up the colony development.
then keep exploring, expand where you can , develop those systems. come up with an endgame.
I only did the medium depth tutorial a few times to get an explanation on the mechanics of the weirder races.
The tutorial isn't a specific scenario, it's just a collection of popups to give you info on things as you play. The tutorial doesn't know what system is best to colonize, that's for you to guess.
For me the best way to figure out such games is just to set the AI to easiest and start messing around, sandbox style.
Find and colonize other good systems. Remember you have a low colony limit in the start of this game so be a little picky.
That's kind of how 4x games work... have a lot of info to pick up and figure out over multiple playthroughs. Endless Space and Endless Legend are especially dense with lots of game mechanics that aren't intuitive because it's odd fantasy and science fiction settings.
3 types of resources
general use - food dust industry science influence
strategic - blue yellow red orange purple green used too build ships and buildings
luxury - used too upgrade system from lvl 1 - lvl 2 - lvl 3 - lvl 4
There are systems there are planets in those systems, when u build anything in the system it applies only for that paticular system.
There are ships explorer colonizer are civilian ships. 5 types of military ships.
There are governments and political affiliations. Governments determine law slots and bonuses, political affiliations determine type of laws you can install.
The 4 E ( explore expand exploit exterminate ) found in every 4x game
Now achieve one of the victory conditions before an opposing player achieves one
Endless space 2 does a very good job of telling a story. Through quests music and novels within novels of stuff too read in game. You are the leader of a major factions, but even the minor factions have their own stories too tell. The developers were focused on telling stories, the game balance between all the major factions is secondary.
A play through takes 5 to 6 hrs normally. You have too play it a few times just too understand all the mechanics so about 20 hrs before you understand what types of questions too ask. The next 80 hrs is enjoying the stories all the major factions have too tell and reading all the quests or just deciding too read all the branching quest lines for free online. The game makes you feel as if you lived through the world it created. Everything after 100 hrs, the audio is muted, the story is skipped, and your just min maxing seeing how many turns you take too reach a victory condition.
I’m giving it another go! Thank you for your input!
Okay, I exaggerate a little... but there is still stuff that I ask about on here or research on wikis for how they actually work. There are two races I still haven't activated the DLC for either because I don't want to figure out the mechanics they add yet.
Honestly that's why I like this game... it kinda stays evergreen with the asymetrical play between the races and so much going on behind the scenes to figure out when you're ready.
And it's also cool that a player can ignore most of the mechanics behind the scenes and still do well on easy settings, then increase the difficulty as they get better.
To the OP: If you have any DLCs, I do suggest disabling them at the start as well.