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Crossing vines of a friendly unfallen has the opposite effect, crossing the vines is much more efficient than using a starlane.
I actually suspect that it's causing some sort of calculation error, where so many vines are causing some sort of overflow or something so the pathfinding thinks it can't cross such areas.
It also appears the direct move doesn't override vines like it does jumping between phase lanes, I really think it should not be the case, I should still be able to tell the game to move directly though vines.
Anyway, thanks for checking in still!