ENDLESS™ Space 2

ENDLESS™ Space 2

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Why is the pathfinding so broken among unfallen vines? And Ctrl-Move doesn't work at all.
I see there seems to be some sort of slowing effect, but currently I'm just trying to move between two close systems and the game thinks I need to travel a few turns backwards so I can then spend 6 more turns crossing a wide gap.

That doesn't make sense to me, can vines block movement or something?
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Showing 1-6 of 6 comments
Crossing vines of a non-friendly unfallen make your movement really inefficient, the game is just choosing the fastest path for you.

Crossing vines of a friendly unfallen has the opposite effect, crossing the vines is much more efficient than using a starlane.
Fulano 12 Feb @ 2:54pm 
It seems excessive in my current game... I posted some pictures in the discord but things like a scout taking a 15 turn detour, often following vines, to cover a space that should be 3 turns max without obstacle.
You can try CTRL+Right Clicking to use a direct path, that usually speeds it up
Fulano 12 Feb @ 8:44pm 
Originally posted by Captain Cobbs:
You can try CTRL+Right Clicking to use a direct path, that usually speeds it up
That's not working among the vines though, it will make a straight path across normal space, but will still take the same odd path through the vines.
Fulano 13 Feb @ 7:06am 
I think my currently issue mostly comes from having the planet density set to max with the ESG mod, there are so many vines the game just doesn't want to touch them.

I actually suspect that it's causing some sort of calculation error, where so many vines are causing some sort of overflow or something so the pathfinding thinks it can't cross such areas.

It also appears the direct move doesn't override vines like it does jumping between phase lanes, I really think it should not be the case, I should still be able to tell the game to move directly though vines.

Anyway, thanks for checking in still!
No problem!
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Showing 1-6 of 6 comments
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